--[[ This code is mostly taken from the original enable_shadows mod and tweaked to work with the new monoids. enable_shadows is licensed under MIT, respective Copyright (c) 2022 ROllerozxa ]] local S = minetest.get_translator("enable_shadows") local storage = minetest.get_mod_storage() local default_intensity = tonumber(minetest.settings:get("enable_shadows_default_intensity") or 0.33) local intensity = tonumber(storage:get("intensity") or default_intensity) minetest.register_on_joinplayer(function(player) local lighting = { shadows = { intensity = intensity } } lighting_monoid:add_change(player, lighting, "enable_shadows:base_value") end) minetest.override_chatcommand("shadow_intensity", { func = function(name, param) local new_intensity if param ~= "" then new_intensity = tonumber(param) or nil else new_intensity = tonumber(default_intensity) or nil end if new_intensity < 0 or new_intensity > 1 or new_intensity == nil then minetest.chat_send_player(name, minetest.colorize("#ff0000", S("Invalid intensity."))) return true end if new_intensity ~= default_intensity then minetest.chat_send_player(name, S("Set intensity to @1.", new_intensity)) storage:set_float("intensity", new_intensity) else minetest.chat_send_player(name, S("Set intensity to default value (@1).", default_intensity)) storage:set_string("intensity", "") end intensity = new_intensity for _,player in pairs(minetest.get_connected_players()) do local lighting = { shadows = { intensity = new_intensity } } lighting_monoid:add_change(player, lighting, "enable_shadows:base_value") end end })