-- Hook into MTG weather mod for compatibility (requires PR #3020) if weather ~= nil and weather.on_update ~= nil then weather.on_update = function(player, overrides) if overrides == nil then return end if overrides.shadows and overrides.shadows.intensity then local intensity = overrides.shadows.intensity lighting_monoids.shadows:add_change(player, intensity, "weather:cloud_shadows") end overrides.lighting = nil return overrides end end