lighting_monoids/compatibility/enable_shadows.lua
2023-03-24 22:22:44 +01:00

45 lines
1.6 KiB
Lua

--[[
This code is mostly taken from the original enable_shadows mod
and tweaked to work with the new monoids.
enable_shadows is licensed under MIT, respective Copyright (c) 2022 ROllerozxa
]]
local S = minetest.get_translator("enable_shadows")
local storage = minetest.get_mod_storage()
local default_intensity = tonumber(minetest.settings:get("enable_shadows_default_intensity") or 0.33)
local intensity = tonumber(storage:get("intensity") or default_intensity)
minetest.register_on_joinplayer(function(player)
lighting_monoids.shadows:add_change(player, intensity, "enable_shadows:base_value")
end)
minetest.override_chatcommand("shadow_intensity", {
func = function(name, param)
local new_intensity
if param ~= "" then
new_intensity = tonumber(param) or nil
else
new_intensity = tonumber(default_intensity) or nil
end
if new_intensity < 0 or new_intensity > 1 or new_intensity == nil then
minetest.chat_send_player(name, minetest.colorize("#ff0000", S("Invalid intensity.")))
return true
end
if new_intensity ~= default_intensity then
minetest.chat_send_player(name, S("Set intensity to @1.", new_intensity))
storage:set_float("intensity", new_intensity)
else
minetest.chat_send_player(name, S("Set intensity to default value (@1).", default_intensity))
storage:set_string("intensity", "")
end
intensity = new_intensity
for _,player in pairs(minetest.get_connected_players()) do
local lighting = { shadows = { intensity = new_intensity } }
lighting_monoid:add_change(player, lighting, "enable_shadows:base_value")
end
end
})