locks/shared_locked_chest.lua

91 lines
4.0 KiB
Lua

minetest.register_node("locks:shared_locked_chest", {
description = "Shared locked chest",
tiles = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png",
"default_chest_side.png", "default_chest_side.png", "default_chest_front.png"},
paramtype2 = "facedir",
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
legacy_facedir_simple = true,
on_construct = function(pos)
local meta = minetest.env:get_meta(pos)
-- prepare the lock of the chest
locks:lock_init( pos,
"size[8,10]"..
-- "field[0.5,0.2;8,1.0;locks_sent_lock_command;Locked chest. Type password, command or /help for help:;]"..
-- "button_exit[3,0.8;2,1.0;locks_sent_input;Proceed]"..
"list[current_name;main;0,0;8,4;]"..
"list[current_player;main;0,5;8,4;]"..
"field[0.3,9.6;6,0.7;locks_sent_lock_command;Locked chest. Type /help for help:;]"..
"button_exit[6.3,9.2;1.7,0.7;locks_sent_input;Proceed]" );
-- "size[8,9]"..
-- "list[current_name;main;0,0;8,4;]"..
-- "list[current_player;main;0,5;8,4;]");
local inv = meta:get_inventory()
inv:set_size("main", 8*4)
end,
after_place_node = function(pos, placer)
locks:lock_set_owner( pos, placer, "Shared locked chest" );
end,
can_dig = function(pos,player)
if( not(locks:lock_allow_dig( pos, player ))) then
return false;
end
local meta = minetest.env:get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main")
end,
on_receive_fields = function(pos, formname, fields, sender)
locks:lock_handle_input( pos, formname, fields, sender );
end,
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
if( not( locks:lock_allow_use( pos, player ))) then
return 0;
end
return count;
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
if( not( locks:lock_allow_use( pos, player ))) then
return 0;
end
return stack:get_count()
end,
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
if( not( locks:lock_allow_use( pos, player ))) then
return 0;
end
return stack:get_count()
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", player:get_player_name()..
" moves stuff in locked shared chest at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" moves stuff to locked shared chest at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" takes stuff from locked shared chest at "..minetest.pos_to_string(pos))
end,
})
minetest.register_craft({
output = 'locks:shared_locked_chest',
recipe = {
{ 'default:chest', 'locks:lock', '' },
},
})
print( "[Mod] locks: loading locks:shared_locked_chest");