mirror of
https://github.com/tacigar/maidroid.git
synced 2024-11-09 11:40:28 +01:00
73 lines
2.6 KiB
Lua
73 lines
2.6 KiB
Lua
|
------------------------------------------------------------
|
||
|
-- Copyright (c) 2016 tacigar
|
||
|
-- https://github.com/tacigar/maidroid
|
||
|
------------------------------------------------------------
|
||
|
|
||
|
local util = maidroid.util
|
||
|
local _aux = maidroid.modules._aux
|
||
|
|
||
|
local state = { idle = 0, chase = 1}
|
||
|
local view_of_range = 7 -- 発見可能距離
|
||
|
local stop_of_range = 2 -- 止まる距離
|
||
|
|
||
|
-- プレーヤを追跡するだけのモジュール
|
||
|
maidroid.register_module("maidroid:chasing_player_module", {
|
||
|
description = "Maidroid Module : Chasing Player",
|
||
|
inventory_image = "maidroid_chasing_player_module.png",
|
||
|
initialize = function(self)
|
||
|
self.state = state.idle
|
||
|
self.object:setacceleration{x = 0, y = -10, z = 0}
|
||
|
self.object:setvelocity{x = 0, y = 0, z = 0}
|
||
|
end,
|
||
|
finalize = function(self)
|
||
|
self.state = nil
|
||
|
self.object:setvelocity{x = 0, y = 0, z = 0}
|
||
|
end,
|
||
|
on_step = function(self, dtime)
|
||
|
local pos = self.object:getpos()
|
||
|
local all_objects = minetest.get_objects_inside_radius(pos, view_of_range)
|
||
|
local player = nil
|
||
|
for _, obj in pairs(all_objects) do
|
||
|
if obj:is_player() then player = obj; break end
|
||
|
end
|
||
|
if not player then
|
||
|
self.object:set_animation(maidroid.animations.stand, 15, 0)
|
||
|
self.state = state.idle
|
||
|
return
|
||
|
end
|
||
|
local ppos = player:getpos()
|
||
|
local dir = vector.subtract(ppos, pos)
|
||
|
local vel = self.object:getvelocity()
|
||
|
if (vector.length(dir) < stop_of_range) then
|
||
|
if self.state == state.chase then
|
||
|
self.object:set_animation(maidroid.animations.stand, 15, 0)
|
||
|
self.state = state.idle
|
||
|
self.object:setvelocity({x = 0, y = vel.y, z = 0})
|
||
|
end
|
||
|
else
|
||
|
if self.state == state.idle then
|
||
|
self.object:set_animation(maidroid.animations.walk, 15, 0)
|
||
|
self.state = state.chase
|
||
|
end
|
||
|
self.object:setvelocity({x = dir.x, y = vel.y, z = dir.z})
|
||
|
end
|
||
|
local yaw = math.atan2(dir.z, dir.x) + math.pi/2
|
||
|
self.object:setyaw(yaw)
|
||
|
-- jump process
|
||
|
if vel.y == 0 and self.state == state.chase then
|
||
|
local rdir = vector.round(dir)
|
||
|
local front_vec = { x = 0, y = 0, z = 0 }
|
||
|
if math.abs((rdir.x / (math.abs(rdir.x) + math.abs(rdir.z)))) > 0.5 then
|
||
|
if rdir.x > 0 then front_vec.x = 1 else front_vec.x = -1 end
|
||
|
end
|
||
|
if math.abs((rdir.z / (math.abs(rdir.x) + math.abs(rdir.z)))) > 0.5 then
|
||
|
if rdir.z > 0 then front_vec.z = 1 else front_vec.z = -1 end
|
||
|
end
|
||
|
local front_pos = vector.add(vector.round(pos), front_vec)
|
||
|
if minetest.get_node(front_pos).name ~= "air" then
|
||
|
self.object:setvelocity({x = dir.x, y = 5, z = dir.z})
|
||
|
end
|
||
|
end
|
||
|
end,
|
||
|
})
|