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maidroid/maidroid_tool/core_writer.lua

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------------------------------------------------------------
-- Copyright (c) 2016 tacigar. All rights reserved.
-- https://github.com/tacigar/maidroid
------------------------------------------------------------
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do -- register core writer
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local dye_core_map = {
["dye:red"] = "maidroid_core:basic",
}
local nodebox = {
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type = "fixed",
fixed = {
{-0.4375, -0.25, -0.4375, 0.4375, 0.1875, 0.4375},
{ 0.1875, 0.3125, 0.0625, 0.4375, 0.375, 0.125},
{ -0.375, 0.1875, -0.375, 0.375, 0.25, 0.375},
{-0.0625, -0.5, -0.0625, 0.0625, 0.375, 0.0625},
{ 0.375, 0.1875, 0.0625, 0.4375, 0.375, 0.125},
{ -0.375, -0.5, -0.375, 0.375, -0.25, 0.375},
},
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}
local selection_box = {
type = "fixed",
fixed = {
{-0.4375, -0.5, -0.4375, 0.4375, 0.25, 0.4375},
},
}
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local formspec = {
["inactive"] = "size[8,9]"
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.. default.gui_bg
.. default.gui_bg_img
.. default.gui_slots
.. "label[3.75,0;Core]"
.. "list[current_name;core;3.5,0.5;1,1;]"
.. "label[2.75,2;Coal]"
.. "list[current_name;fuel;2.5,2.5;1,1;]"
.. "label[4.75,2;Dye]"
.. "list[current_name;dye;4.5,2.5;1,1;]"
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.. "image[3.5,1.5;1,2;maidroid_tool_gui_arrow.png]"
.. "image[3.1,3.5;2,1;maidroid_tool_gui_meter.png^[transformR270]"
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.. "list[current_player;main;0,5;8,1;]"
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.. "list[current_player;main;0,6.2;8,3;8]",
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["active"] = function(time)
local arrow_percent = (100 / 40) * time
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local merter_percent = 0
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if time % 16 >= 8 then
meter_percent = (8 - (time % 8)) * (100 / 8)
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else
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meter_percent = (time % 8) * (100 / 8)
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end
return "size[8,9]"
.. default.gui_bg
.. default.gui_bg_img
.. default.gui_slots
.. "label[3.75,0;Core]"
.. "list[current_name;core;3.5,0.5;1,1;]"
.. "label[2.75,2;Coal]"
.. "list[current_name;fuel;2.5,2.5;1,1;]"
.. "label[4.75,2;Dye]"
.. "list[current_name;dye;4.5,2.5;1,1;]"
.. "image[3.5,1.5;1,2;maidroid_tool_gui_arrow.png^[lowpart:"
.. arrow_percent
.. ":maidroid_tool_gui_arrow_filled.png]"
.. "image[3.1,3.5;2,1;maidroid_tool_gui_meter.png^[lowpart:"
.. meter_percent
.. ":maidroid_tool_gui_meter_filled.png^[transformR270]"
.. "list[current_player;main;0,5;8,1;]"
.. "list[current_player;main;0,6.2;8,3;8]"
end,
}
local tiles = {
["inactive"] = {
"maidroid_tool_core_writer_top.png",
"maidroid_tool_core_writer_bottom.png",
"maidroid_tool_core_writer_right.png",
"maidroid_tool_core_writer_right.png^[transformFX",
"maidroid_tool_core_writer_front.png^[transformFX",
"maidroid_tool_core_writer_front.png",
},
["active"] = {
"maidroid_tool_core_writer_top.png",
"maidroid_tool_core_writer_bottom.png",
"maidroid_tool_core_writer_right.png",
"maidroid_tool_core_writer_right.png^[transformFX",
{
backface_culling = false,
image = "maidroid_tool_core_writer_front_active.png^[transformFX",
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 1.5,
},
},
{
backface_culling = false,
image = "maidroid_tool_core_writer_front_active.png",
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 1.5,
},
},
}
}
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-- get_nearest_core_entity returns the nearest core entity.
local function get_nearest_core_entity(pos)
local all_objects = minetest.get_objects_inside_radius(pos, 1.0)
for _, object in ipairs(all_objects) do
if object:get_luaentity().name == "maidroid_tool:core_entity" then
return object:get_luaentity()
end
end
return nil
end
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local function on_deactivate(pos)
local core_entity = get_nearest_core_entity(pos)
core_entity:stop_rotate()
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end
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local function on_activate(pos)
local core_entity = get_nearest_core_entity(pos)
core_entity:start_rotate()
end
local function on_metadata_inventory_put_to_main(pos)
local entity_position = {
x = pos.x, y = pos.y + 0.65, z = pos.z
}
minetest.add_entity(entity_position, "maidroid_tool:core_entity")
end
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local function on_metadata_inventory_take_from_main(pos)
local core_entity = get_nearest_core_entity(pos)
core_entity.object:remove()
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end
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maidroid_tool.register_writer("maidroid_tool:core_writer", {
formspec = formspec,
tiles = tiles,
nodebox = nodebox,
selection_box = selection_box,
duration = 40,
on_activate = on_activate,
on_deactivate = on_deactivate,
empty_itemname = "maidroid_core:empty",
dye_item_map = dye_item_map,
is_mainitem = maidroid.is_core,
on_metadata_inventory_put_to_main = on_metadata_inventory_put_to_main,
on_metadata_inventory_take_from_main = on_metadata_inventory_take_from_main,
}
end
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-- register a definition of a core entity.
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do
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local node_box = {
type = "fixed",
fixed = {
{ -0.5, -0.5, -0.125, 0.5, -0.4375, 0.125},
{ -0.125, -0.5, -0.5, 0.125, -0.4375, 0.5},
{ -0.25, -0.5, -0.4375, 0.25, -0.4375, 0.4375},
{ -0.375, -0.5, -0.375, 0.375, -0.4375, 0.375},
{-0.4375, -0.5, -0.25, 0.4375, -0.4375, 0.25},
},
}
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local tiles = {
"maidroid_tool_core_top.png",
"maidroid_tool_core_top.png",
"maidroid_tool_core_right.png",
"maidroid_tool_core_right.png",
"maidroid_tool_core_right.png",
"maidroid_tool_core_right.png",
}
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minetest.register_node("maidroid_tool:core_node", {
drawtype = "nodebox",
tiles = tiles,
node_box = node_box,
paramtype = "light",
paramtype2 = "facedir",
})
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local function on_activate(self, staticdata)
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self.object:set_properties{textures = {"maidroid_tool:core_node"}}
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end
local function start_rotate(self)
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self.object:set_properties{automatic_rotate = 1}
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end
local function stop_rotate(self)
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self.object:set_properties{automatic_rotate = 0}
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end
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minetest.register_entity("maidroid_tool:core_entity", {
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physical = false,
visual = "wielditem",
visual_size = {x = 0.5, y = 0.5},
collisionbox = {0, 0, 0, 0, 0, 0},
on_activate = on_activate,
start_rotate = start_rotate,
stop_rotate = stop_rotate,
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})
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end