------------------------------------------------------------ -- Copyright (c) 2016 tacigar -- https://github.com/tacigar/maidroid ------------------------------------------------------------ local _aux = maidroid.modules._aux local state = {walk = 0, punch = 1, plant = 2} -- 各植物ノードの種類の最大番号を探し出す local target_plants_list = {} minetest.after(0, function() local max = {} for name, node in pairs(minetest.registered_nodes) do if minetest.get_item_group(name, "plant") > 0 then local s, i = string.match(name, "(.+)_(%d+)") if max[s] == nil or max[s] < i then max[s] = i end end end for s, i in pairs(max) do table.insert(target_plants_list, s.."_"..i) end end) local max_punch_time = 20 local max_plant_time = 15 -- 種を持っているか否かを確認する local function has_seed_item(self) local inv = maidroid._aux.get_maidroid_inventory(self) local stacks = inv:get_list("main") for _, stack in ipairs(stacks) do local item_name = stack:get_name() if minetest.get_item_group(item_name, "seed") > 0 then return true end end return false end -- 農業を行うモジュール maidroid.register_module("maidroid:farming_module", { description = "Maidroid Module : Farming", inventory_image = "maidroid_farming_module.png", initialize = function(self) self.object:set_animation(maidroid.animations.walk, 15, 0) self.object:setacceleration{x = 0, y = -10, z = 0} self.state = state.walk self.preposition = self.object:getpos() self.time_count = 0 _aux.change_dir(self) end, finalize = function(self) self.state = nil self.preposition = nil self.time_count = nil self.object:setvelocity{x = 0, y = 0, z = 0} end, on_step = function(self, dtime) local pos = self.object:getpos() local rpos = vector.round(pos) local yaw = self.object:getyaw() local forward_vec = _aux.get_forward(yaw) local forward_vec2 = _aux.get_round_forward(forward_vec) local forward_pos = vector.add(rpos, forward_vec2) local forward_node = minetest.get_node(forward_pos) local forward_under_pos = vector.subtract(forward_pos, {x = 0, y = 1, z = 0}) if self.state == state.walk then -- searching plants or spaces if maidroid.util.table_find_value(target_plants_list, forward_node.name) then self.state = state.punch self.object:set_animation(maidroid.animations.mine, 15, 0) self.object:setvelocity{x = 0, y = 0, z = 0} elseif pos.x == self.preposition.x or pos.z == self.preposition.z then _aux.change_dir(self) elseif forward_node.name == "air" and minetest.get_item_group(minetest.get_node(forward_under_pos).name, "wet") > 0 and has_seed_item(self) then self.state = state.plant self.object:set_animation(maidroid.animations.mine, 15, 0) self.object:setvelocity{x = 0, y = 0, z = 0} end -- 種を広い集める _aux.pickup_item(self, 1.5, function(itemstring) return minetest.get_item_group(itemstring, "seed") > 0 end) elseif self.state == state.punch then if self.time_count >= max_punch_time then if maidroid.util.table_find_value(target_plants_list, forward_node.name) then minetest.remove_node(forward_pos) local inv = minetest.get_inventory{type = "detached", name = self.invname} local stacks = minetest.get_node_drops(forward_node.name) for _, stack in ipairs(stacks) do local leftover = inv:add_item("main", stack) minetest.add_item(forward_pos, leftover) end end self.state = state.walk self.object:set_animation(maidroid.animations.walk, 15, 0) self.time_count = 0 _aux.change_dir(self) else self.time_count = self.time_count + 1 end elseif self.state == state.plant then if self.time_count >= max_plant_time then if forward_node.name == "air" and minetest.get_item_group( minetest.get_node(forward_under_pos).name, "soil") > 0 then local inv = minetest.get_inventory{type = "detached", name = self.invname} local stacks = inv:get_list("main") for idx, stack in ipairs(stacks) do local item_name = stack:get_name() if minetest.get_item_group(item_name, "seed") > 0 then minetest.add_node(forward_pos, {name = item_name, param2 = 1}) stack:take_item(1) inv:set_stack("main", idx, stack) break end end end self.state = state.walk self.object:set_animation(maidroid.animations.walk, 15, 0) self.time_count = 0 _aux.change_dir(self) else self.time_count = self.time_count + 1 end end self.preposition = pos return end })