------------------------------------------------------------ -- Copyright (c) 2016 tacigar. All rights reserved. -- https://github.com/tacigar/maidroid ------------------------------------------------------------ local state = { WALK_RANDOMLY = 0, WALK_TO_PLANT = 1, WALK_TO_MOW = 2, PLANT = 3, MOW = 4, } local target_plants = { "farming:cotton_8", "farming:wheat_8", } local _aux = maidroid_core._aux local FIND_PATH_TIME_INTERVAL = 20 local CHANGE_DIRECTION_TIME_INTERVAL = 20 local MAX_WALK_TIME = 120 -- is_plantable_place reports whether maidroid can plant any seed. local function is_plantable_place(pos) local node = minetest.get_node(pos) local lpos = vector.sub(pos, {x = 0, y = -1, z = 0}) local lnode = minetest.get_node(lpos) return node.name == "air" and minetest.get_item_group(lnode.name, "wet") > 0 end -- is_mowable_place reports whether maidroid can mow. local function is_mowable_place(pos) local node = minetest.get_node(pos) return maidroid_aux.table.find(target_plants, node.name) end do -- register farming core local function on_start(self) self.object:setacceleration{x = 0, y = -10, z = 0} self.object:setvelocity{x = 0, y = 0, z = 0} self.state = state.WALK_RANDOMLY self.time_counters = {} self.path = nil end local function on_stop(self) end local searching_range = {x = 5, y = 2, z = 5} local function walk_randomly(self, dtime) if self.time_counters[1] >= FIND_PATH_TIME_INTERVAL then self.time_counters[1] = 0 self.time_counters[2] = self.time_counters[2] + 1 if self:has_item_in_main(function(itemname) return (minetest.get_item_group(itemname, "seed") > 0)) then local destination = _aux.search_surrounding(is_plantable_place, searching_range) if destination ~= nil then local path = minetest.find_path(self.object:getpos(), destination, 10, 1, 1) if path ~= nil then -- to walk to plant state. to_walk_to_plant(self, path, destination) return end end end -- if couldn't find path to plant, try to mow. local destination = _aux.search_surrounding(is_mowable_place, searching_range) if destination ~= nil then local path = minetest.find_path(self.object:getpos(), destination, 10, 1, 1) if path ~= nil then -- to walk to mow state. to_walk_to_mow(self, path, destination) return end end -- else do nothing. return elseif self.time_counters[2] >= CHANGE_DIRECTION_TIME_INTERVAL then self.time_counters[1] = self.time_counters[1] + 1 self.time_counters[2] = 0 self:change_direction_randomly() return else self.time_counters[1] = self.time_counters[1] + 1 self.time_counters[2] = self.time_counters[2] + 1 return end end local function to_walk_randomly(self) self.state = state.WALK_RANDOMLY self.time_counters[1] = 0 self.time_counters[2] = 0 self:change_direction_randomly() end local function to_walk_to_plant(self, path, destination) self.state = state.WALK_TO_PLANT self.path = path self.destination = destination self.time_counters[1] = 0 -- find path interval self.time_counters[2] = 0 self:change_direction(self.path[1]) end local function to_walk_to_mow(self, path, destination) self.state = state.WALK_TO_MOW self.path = path self.destination = destination self.time_counters[1] = 0 -- find path interval self.time_counters[2] = 0 self:change_direction(self.path[1]) end local function to_plant(self) if self:move_main_to_wield(function(itemname) return (minetest.get_item_group(itemname, "seed") > 0 end)) then self.state = state.PLANT self.time_counters[1] = 0 self.object:set_velocity{x = 0, y = 0, z = 0} return else to_walk_randomly(self) return end end local function to_mow(self) self.state = state.MOW self.time_counters[1] = 0 self.object:set_velocity{x = 0, y = 0, z = 0} end local function walk_to_plant_and_mow_common(self, dtime) if self.time_counters[2] >= MAX_WALK_TIME then -- time over. to_walk_randomly(self) return end if self.time_counters[1] >= FIND_PATH_TIME_INTERVAL then self.time_counters[1] = 0 self.time_counters[2] = self.time_counters[2] + 1 local path = minetest.find_path(self.object:getpos(), self.destination, 10, 1, 1) if path == nil then to_walk_randomly(self) return end self.path = path end -- follow path if vector.distance(self.path[1], self.object:getpos()) < 0.01 then table.remove(self.path, 1) if #self.path == 0 then -- end of path if self.state == state.WALK_TO_PLANT then to_plant(self) return elseif self.state == state.WALK_TO_MOW then to_mow(self) return end else -- else next step, follow next path. self:change_direction(self.path[1]) end else -- if maidroid is stopped by obstacles, the maidroid must jump. local velocity = self.object:getvelocity() if velocity.y == 0 then local front_node = self:get_front_node() if front_node.name ~= "air" then self.object:setvelocity{x = velocity.x, y = 3, z = velocity.z} end end end end local function plant(self, dtime) if self.time_counters[1] >= 5 then if is_plantable_place(self.destination) then local stack = self:get_wield_item_stack() stack:take_item(1) self:set_wield_item_stack(stack) return end to_walk_randomly() return else self.time_counters[1] = self.time_counters[1] + 1 end end local function mow(self, dtime) if self.time_counters[1] >= 5 then if is_mowable_place(self.destination) then local destnode = minetest.get_node(self.destination) minetest.remove_node(self.destination) local stacks = minetest.get_node_drops(destnode.name) for _, stack in ipairs(stacks) do local leftover = self:add_item_to_main(stack) minetest.add_item(self.destination, leftover) end end to_walk_randomly() return else self.time_counters[1] = self.time_counters[1] + 1 end end local function plant_and_mow_common(self, dtime) if self.time_counters[1] >= 5 then if (self.state == state.PLANT and not is_plantable_place(self.destination) or (self.state == state.MOW and not is_mowable_place(self.destination)) then local inv = self:get_inventory() local stacks = inv:get_list("main") for idx, stack in ipairs(stacks) do local item_name = stack:get_name() if minetest.get_item_group(item_name, "seed") > 0 then minetest.add_node(self.destination, {name = item_name, param2 = 1}) stack:take_item(1) inv:set_stack("main", idx, stack) break end end end to_walk(self) else self.time_count = self.time_count + 1 end end local function on_step(self, dtime) if self.state == state.WALK_RANDOMLY then walk_randomly(self, dtime) elseif self.state == state.WALK_TO_PLANT or self.state == state.WALK_TO_MOW then walk_to_plant_and_mow_common(self, dtime) elseif self.state == state.PLANT or self.state == state.MOW then plant_and_mow_common(self, dtime) end end maidroid.register_core("maidroid_core:farming", { description = "maidroid core : farming", inventory_image = "maidroid_core_farming.png", on_start = on_start, on_stop = on_stop, on_resume = on_start, on_pause = on_stop, on_step = on_step, }) end -- register farming core