------------------------------------------------------------ -- Copyright (c) 2016 tacigar. All rights reserved. -- https://github.com/tacigar/maidroid ------------------------------------------------------------ local state = { WALK_RANDOMLY = 0, WALK_TO_PLANT = 1, WALK_TO_MOW = 2, MOW = 3, PLANT = 4, } local searching_range = { x = 5, y = 1, z = 5, } local target_plants = { "farming:cotton_8", "farming:wheat_8", } local SEARCHING_TIME_INTERVAL = 20 local MOWING_TIME = 5 local TO_TARGET_DISTANCE = 1.25 -- has_seed_item reports whether maidroid has seed items. local function has_seed_item(self) local inv = self:get_inventory() local stack_list = inv:get_list("main") for _, stack in ipairs(stacks) do local itemname = stack:get_name() if minetest.get_item_group(item_name, "seed") > 0 then return true end end return false end -- is_plantable_place reports whether maidroid can plant any seed. local function is_plantable_place(pos) local node = minetest.get_node(pos) local lpos = vector.sub(pos, {x = 0, y = -1, z = 0}) local lnode = minetest.get_node(lpos) return node.name == "air" and minetest.get_item_group(lnode.name, "wet") > 0 end -- is_mowable_place reports whether maidroid can mow. local function is_mowable_place(pos) local node = minetest.get_node(pos) for _, target in ipairs(target_plants) do if node.name == target then return true end end return false end -- search surrounding searchs maidroid surrounding. local function search_surrounding(self, pred) for x = -searching_range.x, searching_range.x do for y = -searching_range.y, searching_range.y do for z = -searching_range.z, searching_range.z do local pos = {x = x, y = y, z = z} if pred(self, pos) then return pos end end end end return nil end local function on_start(self) self.state = state.WALK_RANDOMLY self.object:setacceleration{x = 0, y = -10, z = 0} self.object:setvelocity{x = 0, y = 0, z = 0} end local function on_stop(self) self.state = nil self.object:setvelocity{x = 0, y = 0, z = 0} end local on_resume = on_start local on_pause = on_stop local function on_step(self, dtime) if self.state == state.WALK_RANDOMLY then if self.time_counter >= SEARCHING_TIME_INTERVAL then self.time_counter = 0 -- reset time_counter if self:has_seed_item() then local d = search_surrounding(is_plantable_place) if d ~= nil then self.state = state.WALK_TO_PLANT self.destination = d return end end local d = search_surrounding(is_mowable_place) if d ~= nil then self.state = state.WALK_TO_MOW self.destination = d return end else self.time_counter = self.time_counter + 1 end elseif self.state == state.MOW then elseif self.state == state.PLANT then elseif self.state == state.WALK_TO_MOW then local pos = self.object:getpos() if vector.distance(pos, self.destination) < TO_TARGET_DISTANCE then local destination_node = minetest.get_node(self.destination) if is_target_plant(destination_node.name) then self.state = state.MOW else end elseif hoge then end elseif self.state == state.WALK_TO_PLANT then local pos = self.object:getpos() if vector.distance(pos, self.destination) < TO_TARGET_DISTANCE then local destination_node = minetest.get_node(self.destiantion) if is_plantable_place(self.destination) then else end elseif hoge then end end end maidroid.register_core("maidroid_core:farming", { description = "maidroid core : farming", inventory_image = "maidroid_core_farming.png", on_start = on_start, on_stop = on_stop, on_resume = on_resume, on_pause = on_pause, on_step = on_step, })