mirror of
https://github.com/tacigar/maidroid.git
synced 2024-11-16 07:10:21 +01:00
298 lines
9.2 KiB
Lua
298 lines
9.2 KiB
Lua
------------------------------------------------------------
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-- Copyright (c) 2016 tacigar. All rights reserved.
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-- https://github.com/tacigar/maidroid
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------------------------------------------------------------
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-- maidroid.animation_frames represents the animation frame data
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-- of "models/maidroid.b3d".
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maidroid.animation_frames = {
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STAND = {x = 0, y = 79},
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SIT = {x = 81, y = 160},
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LAY = {x = 162, y = 166},
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WALK = {x = 168, y = 187},
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MINE = {x = 189, y = 198},
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WALK_MINE = {x = 200, y = 219},
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}
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-- maidroid.registered_maidroids represents a table that contains
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-- definitions of maidroid registered by maidroid.register_maidroid.
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maidroid.registered_maidroids = {}
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-- maidroid.registered_cores represents a table that contains
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-- definitions of core registered by maidroid.register_core.
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maidroid.registered_cores = {}
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-- maidroid.is_core reports whether a item is a core item by the name.
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function maidroid.is_core(item_name)
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if maidroid.registered_cores[item_name] then
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return true
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end
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return false
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end
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---------------------------------------------------------------------
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-- maidroid.maidroid represents a table that contains common methods
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-- for maidroid object.
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-- this table must be contains by a metatable.__index of maidroid self tables.
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-- minetest.register_entity set initial properties as a metatable.__index, so
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-- this table's methods must be put there.
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maidroid.maidroid = {}
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-- maidroid.maidroid.get_inventory returns a inventory of a maidroid.
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function maidroid.maidroid.get_inventory(self)
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return minetest.get_inventory {
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type = "detached",
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name = self.inventory_name,
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}
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end
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-- maidroid.maidroid.get_core_name returns a name of a maidroid's current core.
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function maidroid.maidroid.get_core_name(self)
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return self.core_name
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end
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-- maidroid.maidroid.get_core returns a maidroid's current core definition.
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function maidroid.maidroid.get_core(self)
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local name = self:get_core_name(self)
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if name ~= "" then
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return maidroid.registered_cores[name]
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end
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return nil
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end
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---------------------------------------------------------------------
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-- maidroid.manufacturing_data represents a table that contains manufacturing data.
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-- this table's keys are product names, and values are manufacturing numbers
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-- that has been already manufactured.
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maidroid.manufacturing_data = (function()
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local file_name = minetest.get_worldpath() .. "/manufacturing_data"
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minetest.register_on_shutdown(function()
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local file = io.open(file_name, "w")
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file:write(minetest.serialize(maidroid.manufacturing_data))
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file:close()
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end)
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local file = io.open(file_name, "r")
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if file ~= nil then
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local data = file:read("*a")
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file:close()
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return minetest.deserialize(data)
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end
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return {}
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end) ()
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---------------------------------------------------------------------
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-- maidroid.register_core registers a definition of a new core.
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function maidroid.register_core(core_name, def)
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maidroid.registered_cores[core_name] = def
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minetest.register_craftitem(core_name, {
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stack_max = 1,
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description = def.description,
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inventory_image = def.inventory_image,
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})
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end
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-- maidroid.register_maidroid registers a definition of a new maidroid.
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function maidroid.register_maidroid(product_name, def)
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-- initialize manufacturing number of a new maidroid.
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if maidroid.manufacturing_data[product_name] == nil then
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maidroid.manufacturing_data[product_name] = 0
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end
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-- create_inventory creates a new inventory, and returns it.
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function create_inventory(self)
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self.inventory_name = self.product_name .. tostring(self.manufacturing_number)
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local inventory = minetest.create_detached_inventory(self.inventory_name, {
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on_put = function(inv, listname, index, stack, player)
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if listname == "core" then
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local core_name = stack:get_name()
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local core = registered_cores[core_name]
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core.initialize(self)
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self.core_name = core_name
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end
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end,
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allow_put = function(inv, listname, index, stack, player)
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-- only cores can put to a core inventory.
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if listname == "main" then
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return stack:get_count()
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elseif listname == "core" and maidroid.is_core(stack:get_name()) then
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return stack:get_count()
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end
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return 0
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end,
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on_take = function(inv, listname, index, stack, player)
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if listname == "core" then
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local core = registered_cores[self.core_name]
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self.core_name = ""
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core.finalize(self)
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end
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end,
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})
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inventory:set_size("main", 16)
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inventory:set_size("core", 1)
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return inventory
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end
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-- create_formspec_string returns a string that represents a formspec definition.
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function create_formspec_string(self)
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return "size[8,9]"
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.. "list[detached:"..self.inventory_name..";main;0,0;4,4;]"
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.. "label[5,0;core]"
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.. "list[detached:"..self.inventory_name..";core;6,0;1,1;]"
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.. "list[current_player;main;0,5;8,1;]"
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.. "list[current_player;main;0,6.2;8,3;8]"
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end
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-- on_activate is a callback function that is called when the object is created or recreated.
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function on_activate(self, staticdata)
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-- parse the staticdata, and compose a inventory.
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if staticdata == "" then
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self.product_name = product_name
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self.manufacturing_number = maidroid.manufacturing_data[product_name]
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print(self.manufacturing_number, "KOKO")
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maidroid.manufacturing_data[product_name] = maidroid.manufacturing_data[product_name] + 1
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create_inventory(self)
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else
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-- if static data is not empty string, this object has beed already created.
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local data = minetest.deserialize(staticdata)
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self.product_name = data["product_name"]
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self.manufacturing_number = data["manufacturing_number"]
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local inventory = create_inventory(self)
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local core_name = data["inventory"]["core"]
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local items = data["inventory"]["main"]
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if core_name ~= "" then -- set a core
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core_stack = ItemStack(core_name)
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core_stack:set_count(1)
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inventory:add_item("core", core_stack)
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self.core_name = core_name
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end
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for _, item in ipairs(items) do -- set items
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local item_stack = ItemStack(item["name"])
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item_stack:set_count(item["count"])
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inventory:add_item("main", item_stack)
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end
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end
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self.formspec_string = create_formspec_string(self)
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end
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-- get_staticdata is a callback function that is called when the object is destroyed.
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function get_staticdata(self)
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local inventory = self:get_inventory()
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local data = {
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["product_name"] = self.product_name,
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["manufacturing_number"] = self.manufacturing_number,
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["inventory"] = {
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["main"] = {},
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["core"] = self.core_name,
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},
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}
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for _, item in ipairs(inventory:get_list("main")) do
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local count = item:get_count()
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local itemname = item:get_name()
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if count ~= 0 then
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local itemdata = {count = count, name = itemname}
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table.insert(data["inventory"]["main"], itemdata)
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end
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end
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return minetest.serialize(data)
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end
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-- on_step is a callback function that is called every delta times.
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function on_step(self, dtime)
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if (not self.pause) and self.core_name ~= "" then
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local core = registered_cores[self.core_name]
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core.on_step(self, dtime)
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end
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end
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-- on_rightclick is a callback function that is called when a player right-click them.
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function on_rightclick(self, clicker)
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minetest.show_formspec(
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clicker:get_player_name(),
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self.inventory_name,
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self.formspec_string
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)
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end
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-- on_punch is a callback function that is called when a player punch then.
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function on_punch(self, puncher, time_from_last_punch, tool_capabilities, dir)
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print(self.product_name .. tostring(self.manufacturing_number))
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if self.pause == true then
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self.pause = false
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if self.core_name ~= "" then
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local core = registered_cores[self.core_name]
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core.on_pause(self)
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end
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else
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self.pause = true
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if self.core_name ~= "" then
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local core = registered_cores[self.core_name]
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core.on_resume(self)
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end
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end
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end
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-- register a definition of a new maidroid.
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minetest.register_entity(product_name, {
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-- basic initial properties
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hp_max = def.hp_max,
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weight = def.weight,
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mesh = def.mesh,
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textures = def.textures,
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physical = true,
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visual = "mesh",
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visual_size = {x = 10, y = 10},
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is_visible = true,
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makes_footstep_sound = true,
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-- extra initial properties
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pause = false,
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product_name = "",
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manufacturing_number = -1,
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core_name = "",
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-- callback methods.
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on_activate = on_activate,
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on_step = on_step,
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on_rightclick = on_rightclick,
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on_punch = on_punch,
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get_staticdata = get_staticdata,
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-- extra methods.
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get_inventory = maidroid.maidroid.get_inventory,
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get_core = maidroid.maidroid.get_core,
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get_core_name = maidroid.maidroid.get_core_name,
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})
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-- register a spawner for debugging maidroid mods.
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if maidroid.debug_mode then
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minetest.register_craftitem(product_name .. "_spawner", {
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description = product_name .. " spawner",
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inventory_image = "maidroid_debug_spawner.png",
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stack_max = 1,
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on_use = function(item_stack, user, pointed_thing)
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if pointed_thing.above ~= nil then
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minetest.add_entity(pointed_thing.above, product_name)
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return itemstack
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end
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return nil
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end,
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})
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end
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end
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