mirror of
https://github.com/tacigar/maidroid.git
synced 2024-11-18 16:10:25 +01:00
163 lines
4.9 KiB
Lua
163 lines
4.9 KiB
Lua
------------------------------------------------------------
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-- Copyright (c) 2016 tacigar
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-- https://github.com/tacigar/maidroid
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------------------------------------------------------------
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local _aux = maidroid._aux
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-- aux function to generate serialnumber for inventories
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local gen_inv_serialnumber = (function ()
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local serialnumber = 0
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return function ()
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serialnumber = serialnumber + 1
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return serialnumber - 1
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end
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end) ()
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local main_invsize = 16
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local main_invname = "main"
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local module_invsize = 1
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local module_invname = "module"
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-- key = modulename, value = moduledef
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maidroid.registered_modules = {}
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function maidroid.register_module(module_name, def)
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maidroid.registered_modules[module_name] = def
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minetest.register_craftitem(module_name, {
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description = def.description,
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stack_max = 1,
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inventory_image = def.inventory_image,
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})
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end
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-- animation frame
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maidroid.animations = {
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stand = {x = 0, y = 79},
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lay = {x = 162, y = 166},
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walk = {x = 168, y = 187},
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mine = {x = 189, y = 198},
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walk_mine = {x = 200, y = 219},
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sit = {x = 81, y = 160},
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}
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function maidroid.register_maidroid(product_name, def)
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minetest.register_entity(product_name, {
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hp_max = def.hp_max or 1,
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physical = true,
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weight = def.weight or 5,
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collistionbox = def.collistionbox or { -0.35, -0.5, -0.35, 0.35, 1.1, 0.35 },
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visual = "mesh",
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visual_size = {x = 10, y = 10},
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mesh = def.mesh or "maidroid.b3d",
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textures = def.textures or {"maidroid.png"},
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is_visible = true,
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makes_footstep_sound = true,
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module = nil,
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invname = "",
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on_activate = function(self, staticdata)
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self.invname = "maidroid"..tostring(gen_inv_serialnumber())
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local inv = minetest.create_detached_inventory(self.invname, {
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on_put = function(inv, listname, index, stack, player)
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if listname == module_invname then
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local module_name = stack:get_name()
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local module_def = maidroid.registered_modules[module_name]
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self.module = module_def
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module_def.initialize(self)
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end
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end,
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allow_put = function(inv, listname, index, stack, player)
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local item_name = stack:get_name()
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local is_module = maidroid.registered_modules[item_name]
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if listname == main_invname
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or (listname == module_invname and is_module) then
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return stack:get_count()
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end
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return 0
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end,
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on_take = function(inv, listname, index, stack, player)
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if listname == module_invname then
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local module_name = stack:get_name()
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local module_def = maidroid.registered_modules[module_name]
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self.module = nil
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module_def.finalize(self)
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end
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end,
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})
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inv:set_size(main_invname, main_invsize)
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inv:set_size(module_invname, module_invsize)
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-- process staticdata
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if staticdata ~= "" then
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local data = minetest.deserialize(staticdata)
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if data.inv.module ~= "" then
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module_stack = ItemStack(data.inv.module)
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module_stack:set_count(1)
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inv:add_item(module_invname, module_stack)
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self.module = maidroid.registered_modules[data.inv.module]
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end
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for _, item in ipairs(data.inv.main) do
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local itemstack = ItemStack(item.name)
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itemstack:set_count(item.count)
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inv:add_item(main_invname, itemstack)
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end
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end
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-- initialize module
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if self.module then self.module.initialize(self)
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else
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self.object:setvelocity{x = 0, y = 0, z = 0}
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self.object:setacceleration{x = 0, y = -10, z = 0}
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end
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end,
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on_step = function(self, dtime)
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if self.module then self.module.on_step(self, dtime) end
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end,
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on_punch = function(self, puncher, time_from_last_punch, tool_capabilities, dir)
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end,
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on_rightclick = function(self, clicker)
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local formspec = "size[8,9]"
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.."list[detached:"..self.invname..";"..main_invname..";0,0;4,4;]"
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.."label[5,0;MODULE]"
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.."list[detached:"..self.invname..";"..module_invname..";6,0;1,1;]"
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.."list[current_player;"..main_invname..";0,5;8,1;]"
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.."list[current_player;"..main_invname..";0,6.2;8,3;8]"
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minetest.show_formspec(clicker:get_player_name(), self.invname, formspec)
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end,
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get_staticdata = function(self)
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local inv = _aux.get_maidroid_inventory(self)
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local staticdata = {}
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staticdata.inv = {}
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local module_name = inv:get_list(module_invname)[1]:get_name()
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staticdata.inv.module = module_name or ""
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staticdata.inv.main = {}
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for _, item in ipairs(inv:get_list(main_invname)) do
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local count = item:get_count()
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local itemname = item:get_name()
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if count ~= 0 then
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local itemdata = { count = count, name = itemname }
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table.insert(staticdata.inv.main, itemdata)
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end
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end
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return minetest.serialize(staticdata)
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end,
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})
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-- register spawn egg
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minetest.register_craftitem(product_name.."_spawn_egg", {
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description = def.description.." Spawn Egg",
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inventory_image = def.inventory_image,
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stack_max = 1,
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on_use = function(itemstack, user, pointed_thing)
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if pointed_thing.above ~= nil then
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minetest.add_entity(pointed_thing.above, product_name)
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return itemstack
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end
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return nil
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end
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})
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end
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