diff --git a/.gitignore b/.gitignore index e7cb97b..a3a96aa 100644 --- a/.gitignore +++ b/.gitignore @@ -1,9 +1,9 @@ __pycache__/ dem lakes -links -rivers size offset_x offset_y +bounds_x +bounds_y unused/ diff --git a/init.lua b/init.lua index 1c90b27..4e81dd0 100644 --- a/init.lua +++ b/init.lua @@ -27,10 +27,10 @@ copy_if_needed('dem') local dem = load_map(worldpath..'dem', 2, true) copy_if_needed('lakes') local lakes = load_map(worldpath..'lakes', 2, true) -copy_if_needed('links') -local links = load_map(worldpath..'links', 1, false) -copy_if_needed('rivers') -local rivers = load_map(worldpath..'rivers', 4, false) +copy_if_needed('bounds_x') +local bounds_x = load_map(worldpath..'bounds_x', 4, false) +copy_if_needed('bounds_y') +local bounds_z = load_map(worldpath..'bounds_y', 4, false) copy_if_needed('offset_x') local offset_x = load_map(worldpath..'offset_x', 1, true) @@ -65,6 +65,7 @@ local data = {} local blocksize = 12 local sea_level = 1 local min_catchment = 25 +local max_catchment = 40000 local storage = minetest.get_mod_storage() if storage:contains("blocksize") then @@ -82,6 +83,25 @@ if storage:contains("min_catchment") then else storage:set_float("min_catchment", min_catchment) end +if storage:contains("max_catchment") then + max_catchment = storage:get_float("max_catchment") +else + storage:set_float("max_catchment", max_catchment) +end + +-- Width coefficients: coefficients solving +-- wfactor * min_catchment ^ wpower = 1/(2*blocksize) +-- wfactor * max_catchment ^ wpower = 1 +local wpower = math.log(2*blocksize)/math.log(max_catchment/min_catchment) +local wfactor = 1 / max_catchment ^ wpower +local function river_width(flow) + flow = math.abs(flow) + if flow < min_catchment then + return 0 + end + + return math.min(wfactor * flow ^ wpower, 1) +end local function generate(minp, maxp, seed) local c_stone = minetest.get_content_id("default:stone") @@ -151,6 +171,22 @@ local function generate(minp, maxp, seed) polygon.dem = {dem[iA], dem[iB], dem[iC], dem[iD]} polygon.lake = math.min(lakes[iA], lakes[iB], lakes[iC], lakes[iD]) + + local river_west = river_width(bounds_z[iA]) + local river_north = river_width(bounds_x[iA-zp]) + local river_east = 1-river_width(bounds_z[iB]) + local river_south = 1-river_width(bounds_x[iD-zp-1]) + if river_west > river_east then + local mean = (river_west + river_east) / 2 + river_west = mean + river_east = mean + end + if river_north > river_south then + local mean = (river_north + river_south) / 2 + river_north = mean + river_south = mean + end + polygon.rivers = {river_west, river_north, river_east, river_south} end end @@ -162,6 +198,28 @@ local function generate(minp, maxp, seed) local xf, zf = geometry.transform_quadri(poly.x, poly.z, x/blocksize, z/blocksize) local i00, i01, i11, i10 = unpack(poly.i) + local is_river = false + local r_west, r_north, r_east, r_south = unpack(poly.rivers) + if xf >= r_east then + is_river = true + xf = 1 + elseif xf <= r_west then + is_river = true + xf = 0 + end + if zf >= r_south then + is_river = true + zf = 1 + elseif zf <= r_north then + is_river = true + zf = 0 + end + + if not is_river then + xf = (xf-r_west) / (r_east-r_west) + zf = (zf-r_north) / (r_south-r_north) + end + local vdem = poly.dem local terrain_height = math.floor(interp( vdem[1], @@ -174,23 +232,6 @@ local function generate(minp, maxp, seed) local lake_height = math.floor(poly.lake) local is_lake = lake_height > terrain_height - - local is_river = false - if xf < 1/6 then - if links[i00] == 1 and rivers[i00] >= min_catchment then - is_river = true - elseif links[i10] == 3 and rivers[i10] >= min_catchment then - is_river = true - end - end - - if zf < 1/6 then - if links[i00] == 2 and rivers[i00] >= min_catchment then - is_river = true - elseif links[i01] == 4 and rivers[i01] >= min_catchment then - is_river = true - end - end local ivm = a:index(x, minp.y-1, z) diff --git a/terrain_rivers.py b/terrain_rivers.py index 2798c7d..99046eb 100755 --- a/terrain_rivers.py +++ b/terrain_rivers.py @@ -76,8 +76,8 @@ offset_y = np.clip(np.floor(oy * 256), -128, 127) save(model.dem, 'dem', dtype='>i2') save(model.lakes, 'lakes', dtype='>i2') -save(model.dirs, 'links', dtype='u1') -save(model.rivers, 'rivers', dtype='>u4') +save(np.abs(bx), 'bounds_x', dtype='>i4') +save(np.abs(by), 'bounds_y', dtype='>i4') save(offset_x, 'offset_x', dtype='i1') save(offset_y, 'offset_y', dtype='i1')