diff --git a/CHANGELOG.md b/CHANGELOG.md new file mode 100644 index 0000000..da3e0e2 --- /dev/null +++ b/CHANGELOG.md @@ -0,0 +1,18 @@ +CHANGELOG +========= + +## `v1.0.2` (2022-01-10) +- Use builtin logging system and appropriate loglevels +- Skip empty chunks, when generating high above ground (~20% speedup) +- Minor optimizations (turning global variables to local...) + +## `v1.0.1` (2021-09-14) +- Automatically switch to `singlenode` mapgen at init time + +## `v1.0` (2021-08-01) +- Rewritten pregen code (terrainlib) in pure Lua +- Optimized grid loading +- Load grid nodes on request by default +- Changed river width settings +- Added map size in settings +- Added logs diff --git a/README.md b/README.md index 96cb0c8..19175ff 100644 --- a/README.md +++ b/README.md @@ -1,5 +1,5 @@ # Map Generator with Rivers -`mapgen_rivers v1.0.1` by Gaël de Sailly. +`mapgen_rivers v1.0.2` by Gaël de Sailly. Semi-procedural map generator for Minetest 5.x. It aims to create realistic and nice-looking landscapes for the game, focused on river networks. It is based on algorithms modelling water flow and river erosion at a broad scale, similar to some used by researchers in Earth Sciences. It is taking some inspiration from [Fastscape](https://github.com/fastscape-lem/fastscape). diff --git a/settings.lua b/settings.lua index 87f26fd..7714a11 100644 --- a/settings.lua +++ b/settings.lua @@ -1,7 +1,7 @@ local mtsettings = minetest.settings local mgrsettings = Settings(minetest.get_worldpath() .. '/mapgen_rivers.conf') -mapgen_rivers.version = "1.0.1" +mapgen_rivers.version = "1.0.2" local previous_version_mt = mtsettings:get("mapgen_rivers_version") or "0.0" local previous_version_mgr = mgrsettings:get("version") or "0.0"