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https://gitlab.com/gaelysam/mapgen_rivers.git
synced 2024-12-29 12:20:41 +01:00
Added support for biomegen mod
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parent
6b9c091dd5
commit
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41
init.lua
41
init.lua
@ -9,7 +9,13 @@ local sea_level = mapgen_rivers.sea_level
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local riverbed_slope = mapgen_rivers.riverbed_slope
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local elevation_chill = mapgen_rivers.elevation_chill
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local use_distort = mapgen_rivers.distort
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local use_biomes = mapgen_rivers.biomes
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local use_biomegen_mod = use_biomes and minetest.global_exists('biomegen')
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use_biomes = use_biomes and not use_biomegen_mod
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if use_biomegen_mod then
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biomegen.set_elevation_chill(elevation_chill)
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end
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dofile(modpath .. 'noises.lua')
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local heightmaps = dofile(modpath .. 'heightmap.lua')
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@ -50,8 +56,10 @@ local function generate(minp, maxp, seed)
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noise_z_obj = minetest.get_perlin_map(mapgen_rivers.noise_params.distort_z, mapsize)
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noise_distort_obj = minetest.get_perlin_map(mapgen_rivers.noise_params.distort_amplitude, chulens)
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end
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noise_heat_obj = minetest.get_perlin_map(mapgen_rivers.noise_params.heat, chulens)
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noise_heat_blend_obj = minetest.get_perlin_map(mapgen_rivers.noise_params.heat_blend, chulens)
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if use_biomes then
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noise_heat_obj = minetest.get_perlin_map(mapgen_rivers.noise_params.heat, chulens)
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noise_heat_blend_obj = minetest.get_perlin_map(mapgen_rivers.noise_params.heat_blend, chulens)
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end
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init = true
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end
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@ -61,8 +69,10 @@ local function generate(minp, maxp, seed)
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noise_z_obj:get_3d_map_flat(minp, noise_z_map)
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noise_distort_obj:get_2d_map_flat(minp2d, noise_distort_map)
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end
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noise_heat_obj:get_2d_map_flat(minp2d, noise_heat_map)
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noise_heat_blend_obj:get_2d_map_flat(minp2d, noise_heat_blend_map)
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if use_biomes then
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noise_heat_obj:get_2d_map_flat(minp2d, noise_heat_map)
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noise_heat_blend_obj:get_2d_map_flat(minp2d, noise_heat_blend_map)
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end
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local terrain_map, lake_map, incr, i_origin
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@ -125,7 +135,10 @@ local function generate(minp, maxp, seed)
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for x = minp.x, maxp.x do
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local ivm = a:index(x, minp.y, z)
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local ground_above = false
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local temperature = noise_heat_map[i2d]+noise_heat_blend_map[i2d]
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local temperature
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if use_biomes then
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temperature = noise_heat_map[i2d]+noise_heat_blend_map[i2d]
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end
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local terrain, lake
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if not use_distort then
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terrain = terrain_map[i2d]
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@ -153,7 +166,7 @@ local function generate(minp, maxp, seed)
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local is_lake = lake > terrain
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local ivm = a:index(x, y, z)
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if y <= terrain then
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if y <= terrain-1 or ground_above then
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if not use_biomes or y <= terrain-1 or ground_above then
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data[ivm] = c_stone
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elseif is_lake or y < sea_level then
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data[ivm] = c_sand
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@ -168,8 +181,7 @@ local function generate(minp, maxp, seed)
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end
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end
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elseif y <= lake and lake > sea_level then
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local temperature_y = temperature - y*elevation_chill
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if temperature_y >= 0 then
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if not use_biomes or temperature - y*elevation_chill >= 0 then
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data[ivm] = c_rwater
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else
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data[ivm] = c_ice
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@ -198,8 +210,19 @@ local function generate(minp, maxp, seed)
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end
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end
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if use_biomegen_mod then
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biomegen.generate_biomes(data, a, minp, maxp)
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end
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vm:set_data(data)
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minetest.generate_ores(vm, minp, maxp)
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if use_biomegen_mod then
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biomegen.place_all_decos(data, a, vm, minp, maxp, seed)
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minetest.generate_ores(vm, minp, maxp)
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vm:get_data(data)
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biomegen.dust_top_nodes(vm, data, a, minp, maxp)
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else
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minetest.generate_ores(vm, minp, maxp)
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end
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vm:set_lighting({day = 0, night = 0})
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vm:calc_lighting()
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vm:update_liquids()
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4
mod.conf
Normal file
4
mod.conf
Normal file
@ -0,0 +1,4 @@
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name = mapgen_rivers
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title = Map generator with realistic rivers
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depends = default
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optional_depends = biomegen
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@ -48,6 +48,7 @@ mapgen_rivers.min_catchment = get_settings('min_catchment', 'float', 25)
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mapgen_rivers.max_catchment = get_settings('max_catchment', 'float', 40000)
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mapgen_rivers.riverbed_slope = get_settings('riverbed_slope', 'float', 0.4) * mapgen_rivers.blocksize
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mapgen_rivers.distort = get_settings('distort', 'bool', true)
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mapgen_rivers.biomes = get_settings('biomes', 'bool', true)
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mapgen_rivers.glaciers = get_settings('glaciers', 'bool', true)
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mapgen_rivers.glacier_factor = get_settings('glacier_factor', 'float', 8)
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mapgen_rivers.elevation_chill = get_settings('elevation_chill', 'float', 0.25)
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