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	Generate and load map after mod loading
This has needed to globalize map tables
This commit is contained in:
		
							
								
								
									
										11
									
								
								generate.lua
									
									
									
									
									
								
							
							
						
						
									
										11
									
								
								generate.lua
									
									
									
									
									
								
							@@ -1,7 +1,6 @@
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local EvolutionModel = dofile(mapgen_rivers.modpath .. '/terrainlib_lua/erosion.lua')
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local twist = dofile(mapgen_rivers.modpath .. '/terrainlib_lua/twist.lua')
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local size = {x=1000, y=1000}
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local blocksize = 12
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local variation_speed = 70
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@@ -21,6 +20,9 @@ local niter = math.ceil(time/time_step)
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time_step = time / niter
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local function generate()
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	local grid = mapgen_rivers.grid
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	local size = grid.size
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	local seed = tonumber(minetest.get_mapgen_setting("seed"))
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	np_base.seed = (np_base.seed or 0) + seed
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@@ -65,6 +67,13 @@ local function generate()
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	local sfile = io.open(mapgen_rivers.world_data_path .. 'size', "w")
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	sfile:write(size.x..'\n'..size.y)
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	sfile:close()
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    grid.dem = model.dem
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    grid.lakes = model.lakes
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    grid.dirs = model.dirs
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    grid.rivers = model.rivers
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    grid.offset_x = offset_x
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    grid.offset_y = offset_y
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end
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return generate
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										1
									
								
								load.lua
									
									
									
									
									
								
							
							
						
						
									
										1
									
								
								load.lua
									
									
									
									
									
								
							@@ -42,6 +42,7 @@ function mapgen_rivers.write_map(filename, data, bytes)
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    for i=1, size do
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        local n = mfloor(data[i])
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        data[i] = n
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        for j=bytes, 2, -1 do
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            bytelist[j] = n % 256
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            n = mfloor(n / 256)
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										58
									
								
								polygons.lua
									
									
									
									
									
								
							
							
						
						
									
										58
									
								
								polygons.lua
									
									
									
									
									
								
							@@ -9,36 +9,41 @@ minetest.mkdir(world_data_path)
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dofile(modpath .. 'load.lua')
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mapgen_rivers.grid = {}
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local X = 1000
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local Z = 1000
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-- Try to read file 'size'
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local sfile = io.open(world_data_path..'size', 'r')
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if not sfile then
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if sfile then
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	X, Z = tonumber(sfile:read('*l')), tonumber(sfile:read('*l'))
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	sfile:close()
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	minetest.register_on_mods_loaded(function()
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		local grid = mapgen_rivers.grid
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		grid.dem = mapgen_rivers.load_map('dem', 2, true, X*Z)
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		grid.lakes = mapgen_rivers.load_map('lakes', 2, true, X*Z)
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		grid.dirs = mapgen_rivers.load_map('dirs', 1, false, X*Z)
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		grid.rivers = mapgen_rivers.load_map('rivers', 4, false, X*Z)
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		grid.offset_x = mapgen_rivers.load_map('offset_x', 1, true, X*Z)
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		grid.offset_y = mapgen_rivers.load_map('offset_y', 1, true, X*Z)
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	end)
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else
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	-- Generate a map!!
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	local generate = dofile(mapgen_rivers.modpath .. '/generate.lua')
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	generate()
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	sfile = io.open(world_data_path..'size', 'r')
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	minetest.register_on_mods_loaded(generate)
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end
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-- Read the map
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-- TODO: if data has just been generated, transfer it without reloading everything
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local X = tonumber(sfile:read('*l'))
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local Z = tonumber(sfile:read('*l'))
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sfile:close()
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local dem = mapgen_rivers.load_map('dem', 2, true, X*Z)
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local lakes = mapgen_rivers.load_map('lakes', 2, true, X*Z)
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local dirs = mapgen_rivers.load_map('dirs', 1, false, X*Z)
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local rivers = mapgen_rivers.load_map('rivers', 4, false, X*Z)
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local offset_x = mapgen_rivers.load_map('offset_x', 1, true, X*Z)
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for k, v in ipairs(offset_x) do
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	offset_x[k] = (v+0.5)/256
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minetest.register_on_mods_loaded(function()
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	local offset_x, offset_y = mapgen_rivers.grid.offset_x, mapgen_rivers.grid.offset_y
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	for i=1, #offset_x do
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		offset_x[i] = (offset_x[i]+0.5) * (1/256)
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		offset_y[i] = (offset_y[i]+0.5) * (1/256)
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	end
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end)
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local offset_z = mapgen_rivers.load_map('offset_y', 1, true, X*Z)
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for k, v in ipairs(offset_z) do
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	offset_z[k] = (v+0.5)/256
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end
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-- Should have finished loading
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mapgen_rivers.grid.size = {x=X, y=Z}
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local function index(x, z)
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	return z*X+x+1
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@@ -86,6 +91,15 @@ local function make_polygons(minp, maxp)
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	print("Generating polygon map")
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	print(minp.x, maxp.x, minp.z, maxp.z)
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	local grid = mapgen_rivers.grid
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	local dem = grid.dem
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	local lakes = grid.lakes
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	local dirs = grid.dirs
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	local rivers = grid.rivers
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	local offset_x = grid.offset_x
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	local offset_z = grid.offset_y
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	if not init then
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		if glaciers then
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			noise_heat = minetest.get_perlin(mapgen_rivers.noise_params.heat)
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