From 52766e8918d5c1bad158dc5658b81eecceeeb5bc Mon Sep 17 00:00:00 2001 From: Gael-de-Sailly Date: Sun, 15 Nov 2020 11:10:19 +0100 Subject: [PATCH] Added settingtypes --- settingtypes.txt | 49 ++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 49 insertions(+) create mode 100644 settingtypes.txt diff --git a/settingtypes.txt b/settingtypes.txt new file mode 100644 index 0000000..d0df00f --- /dev/null +++ b/settingtypes.txt @@ -0,0 +1,49 @@ +# File containing all settings for 'mapgen_rivers' mod. + +# Represents horizontal map scale. Every cell of the grid will be upscaled to +# a square of this size. +# For example if the grid size is 1000x1000 and block size is 12, +# the actual size of the map will be 15000. +mapgen_rivers_blocksize (Block size) float 12.0 2.0 40.0 + +# Sea level used by mapgen_rivers +mapgen_rivers_sea_level (Sea level) int 1 + +# Minimal catchment area for a river to be drawn, in grid cells +# (1 cell = blocksize x blocksize). +# Lower value means bigger river density +mapgen_rivers_min_catchment (Minimal catchment area) float 25.0 1.0 1000.0 + +# Catchment area in grid cells (1 grid cell = blocksize x blocksize) +# at which rivers reach their maximal width of 2*blocksize. +# Higher value means a river needs to receive more tributaries to grow in width. +mapgen_rivers_max_catchment (Maximal catchment area) float 40000.0 1000.0 10000000.0 + +# Lateral slope of the riverbed. +# Higher value means deeper rivers. +mapgen_rivers_riverbed_slope (Riverbed slope) float 0.4 0.0 2.0 + +# Enable horizontal distorsion (shearing) of landscape, to break the regularity +# of grid cells and allow overhangs. +# Distorsion uses two 3D noises and thus is intensive in terms of computing time. +mapgen_rivers_distort (Distorsion) bool true + +# Enable biome generation. +# If 'biomegen' mod is installed, 'mapgen_rivers' will generate biomes from the +# native biome system. If 'biomegen' is not present, will generate only grass and +# snow. +mapgen_rivers_biomes (Biomes) bool true + +# Whether to enable glaciers. +# Glaciers are widened river sections, covered by ice, that are generated in +# very cold areas. +mapgen_rivers_glaciers (Glaciers) bool true + +# River channels are widened by this factor if they are a glacier. +mapgen_rivers_glacier_widening_factor (Glacier widening factor) float 8.0 1.0 20.0 + +# Temperature value decreases by this quantity for every node, vertically. +# This results in mountains being more covered by snow. +mapgen_rivers_elevation_chill (Elevation chill) float 0.25 0.0 5.0 + +# Noises: to be added. For now they are hardcoded.