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Re-organized the code. All polygon-related calculations go to polygons.lua.
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4
load.lua
4
load.lua
@ -1,5 +1,7 @@
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local worldpath = minetest.get_worldpath() .. "/"
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local function load_map(filename, bytes, signed, size)
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local file = io.open(filename, 'r')
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local file = io.open(worldpath .. filename, 'r')
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local data = file:read('*all')
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if #data < bytes*size then
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data = minetest.decompress(data)
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