Changed some default parameters

Map centered by default
Base noise higher and less wide horizontally
This commit is contained in:
Gaël C 2021-06-25 21:03:33 +02:00
parent e14bc5216c
commit 5898354dbe
3 changed files with 5 additions and 5 deletions

View File

@ -3,10 +3,10 @@ local def_setting = mapgen_rivers.define_setting
mapgen_rivers.noise_params = { mapgen_rivers.noise_params = {
base = def_setting('np_base', 'noise', { base = def_setting('np_base', 'noise', {
offset = 0, offset = 0,
scale = 200, scale = 300,
seed = 2469, seed = 2469,
octaves = 8, octaves = 8,
spread = {x=4000, y=4000, z=4000}, spread = {x=2048, y=2048, z=2048},
persist = 0.6, persist = 0.6,
lacunarity = 2, lacunarity = 2,
}), }),

View File

@ -41,7 +41,7 @@ end
local def_setting = mapgen_rivers.define_setting local def_setting = mapgen_rivers.define_setting
mapgen_rivers.settings = { mapgen_rivers.settings = {
center = def_setting('center', 'bool', false), center = def_setting('center', 'bool', true),
blocksize = def_setting('blocksize', 'number', 12), blocksize = def_setting('blocksize', 'number', 12),
sea_level = tonumber(minetest.get_mapgen_setting('water_level')), sea_level = tonumber(minetest.get_mapgen_setting('water_level')),
min_catchment = def_setting('min_catchment', 'number', 25), min_catchment = def_setting('min_catchment', 'number', 25),

View File

@ -1,7 +1,7 @@
# File containing all settings for 'mapgen_rivers' mod. # File containing all settings for 'mapgen_rivers' mod.
# Whether the map should be centered at x=0, z=0. # Whether the map should be centered at x=0, z=0.
mapgen_rivers_center (Center map) bool false mapgen_rivers_center (Center map) bool true
# Represents horizontal map scale. Every cell of the grid will be upscaled to # Represents horizontal map scale. Every cell of the grid will be upscaled to
# a square of this size. # a square of this size.
@ -84,7 +84,7 @@ mapgen_rivers_tectonic_speed (Tectonic speed) float 70 0 10000
# Y level of terrain at a very large scale. Only used during pre-generation. # Y level of terrain at a very large scale. Only used during pre-generation.
# X and Z axes correspond to map's X and Z directions, and Y axis is time. # X and Z axes correspond to map's X and Z directions, and Y axis is time.
# Successive XZ slices of this noise represent successive tectonic states. # Successive XZ slices of this noise represent successive tectonic states.
mapgen_rivers_np_base (Terrain base noise) noise_params_3d 0, 200, (4000, 4000, 4000), 2469, 8, 0.6, 2.0 mapgen_rivers_np_base (Terrain base noise) noise_params_3d 0, 300, (2048, 2048, 2048), 2469, 8, 0.6, 2.0
# This noise will shear the terrain on the X axis, # This noise will shear the terrain on the X axis,
# to break the regularity of the river grid. # to break the regularity of the river grid.