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Added settings for margin, and documented in settingtypes.txt
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@ -6,7 +6,7 @@ local transform_quadri = dofile(modpath .. 'geometry.lua')
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local sea_level = mapgen_rivers.settings.sea_level
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local sea_level = mapgen_rivers.settings.sea_level
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local riverbed_slope = mapgen_rivers.settings.riverbed_slope * mapgen_rivers.settings.blocksize
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local riverbed_slope = mapgen_rivers.settings.riverbed_slope * mapgen_rivers.settings.blocksize
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local MAP_BOTTOM = -31000
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local out_elev = mapgen_rivers.settings.margin_elev
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-- Localize for performance
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-- Localize for performance
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local floor, min, max = math.floor, math.min, math.max
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local floor, min, max = math.floor, math.min, math.max
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@ -128,8 +128,8 @@ local function heightmaps(minp, maxp)
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terrain_height_map[i] = terrain_height
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terrain_height_map[i] = terrain_height
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lake_height_map[i] = lake_height
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lake_height_map[i] = lake_height
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else
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else
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terrain_height_map[i] = MAP_BOTTOM
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terrain_height_map[i] = out_elev
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lake_height_map[i] = MAP_BOTTOM
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lake_height_map[i] = out_elev
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end
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end
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i = i + 1
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i = i + 1
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end
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end
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@ -13,9 +13,9 @@ local time_step = mapgen_rivers.settings.evol_time_step
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local niter = math.ceil(time/time_step)
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local niter = math.ceil(time/time_step)
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time_step = time / niter
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time_step = time / niter
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local use_margin = true
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local use_margin = mapgen_rivers.settings.margin
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local margin_width = 2000 / blocksize
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local margin_width = mapgen_rivers.settings.margin_width / blocksize
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local margin_elev = -200
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local margin_elev = mapgen_rivers.settings.margin_elev
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local function margin(dem, width, elev)
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local function margin(dem, width, elev)
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local X, Y = dem.X, dem.Y
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local X, Y = dem.X, dem.Y
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@ -74,6 +74,9 @@ mapgen_rivers.settings = {
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grid_x_size = def_setting('grid_x_size', 'number', 1000),
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grid_x_size = def_setting('grid_x_size', 'number', 1000),
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grid_z_size = def_setting('grid_z_size', 'number', 1000),
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grid_z_size = def_setting('grid_z_size', 'number', 1000),
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margin = def_setting('margin', 'bool', true),
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margin_width = def_setting('margin_width', 'number', 2000),
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margin_elev = def_setting('margin_elev', 'number', -200),
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evol_params = {
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evol_params = {
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K = def_setting('river_erosion_coef', 'number', 0.5),
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K = def_setting('river_erosion_coef', 'number', 0.5),
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m = def_setting('river_erosion_power', 'number', 0.4),
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m = def_setting('river_erosion_power', 'number', 0.4),
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@ -17,6 +17,16 @@ mapgen_rivers_grid_x_size (Grid X size) int 1000 50 5000
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# Actual size of the map is grid_z_size * blocksize
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# Actual size of the map is grid_z_size * blocksize
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mapgen_rivers_grid_z_size (Grid Z size) int 1000 50 5000
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mapgen_rivers_grid_z_size (Grid Z size) int 1000 50 5000
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# If margin is enabled, elevation becomes closer to a fixed value when approaching
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# the edges of the map.
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mapgen_rivers_margin (Margin) bool true
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# Width of the transition at map borders, in nodes
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mapgen_rivers_margin_width (Margin width) float 2000.0 0.0 15000.0
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# Elevation toward which to converge at map borders
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mapgen_rivers_margin_elev (Margin elevation) float -200.0 -31000.0 31000.0
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# Minimal catchment area for a river to be drawn, in square nodes
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# Minimal catchment area for a river to be drawn, in square nodes
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# Lower value means bigger river density
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# Lower value means bigger river density
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mapgen_rivers_min_catchment (Minimal catchment area) float 3600.0 100.0 1000000.0
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mapgen_rivers_min_catchment (Minimal catchment area) float 3600.0 100.0 1000000.0
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