mirror of
https://gitlab.com/gaelysam/mapgen_rivers.git
synced 2025-07-04 01:10:39 +02:00
Compare commits
2 Commits
Author | SHA1 | Date | |
---|---|---|---|
2e29474686 | |||
27670addb3 |
@ -1,5 +1,5 @@
|
||||
# Map Generator with Rivers
|
||||
`mapgen_rivers v1.0` by Gaël de Sailly.
|
||||
`mapgen_rivers v1.0.1` by Gaël de Sailly.
|
||||
|
||||
Semi-procedural map generator for Minetest 5.x. It aims to create realistic and nice-looking landscapes for the game, focused on river networks. It is based on algorithms modelling water flow and river erosion at a broad scale, similar to some used by researchers in Earth Sciences. It is taking some inspiration from [Fastscape](https://github.com/fastscape-lem/fastscape).
|
||||
|
||||
|
5
init.lua
5
init.lua
@ -4,6 +4,11 @@ local modpath = minetest.get_modpath(minetest.get_current_modname()) .. '/'
|
||||
mapgen_rivers.modpath = modpath
|
||||
mapgen_rivers.world_data_path = minetest.get_worldpath() .. '/river_data/'
|
||||
|
||||
if minetest.get_mapgen_setting("mg_name") ~= "singlenode" then
|
||||
minetest.set_mapgen_setting("mg_name", "singlenode", true)
|
||||
print("[mapgen_rivers] Mapgen set to singlenode")
|
||||
end
|
||||
|
||||
dofile(modpath .. 'settings.lua')
|
||||
|
||||
local sea_level = mapgen_rivers.settings.sea_level
|
||||
|
@ -1,7 +1,7 @@
|
||||
local mtsettings = minetest.settings
|
||||
local mgrsettings = Settings(minetest.get_worldpath() .. '/mapgen_rivers.conf')
|
||||
|
||||
mapgen_rivers.version = "1.0"
|
||||
mapgen_rivers.version = "1.0.1"
|
||||
|
||||
local previous_version_mt = mtsettings:get("mapgen_rivers_version") or "0.0"
|
||||
local previous_version_mgr = mgrsettings:get("version") or "0.0"
|
||||
|
Reference in New Issue
Block a user