2 Commits
v1.0 ... v1.0.1

Author SHA1 Message Date
2e29474686 Bump version (1.0.1) 2021-09-14 15:08:29 +02:00
27670addb3 Switch to singlenode mapgen if not done 2021-09-07 11:59:33 +02:00
3 changed files with 7 additions and 2 deletions

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@ -1,5 +1,5 @@
# Map Generator with Rivers
`mapgen_rivers v1.0` by Gaël de Sailly.
`mapgen_rivers v1.0.1` by Gaël de Sailly.
Semi-procedural map generator for Minetest 5.x. It aims to create realistic and nice-looking landscapes for the game, focused on river networks. It is based on algorithms modelling water flow and river erosion at a broad scale, similar to some used by researchers in Earth Sciences. It is taking some inspiration from [Fastscape](https://github.com/fastscape-lem/fastscape).

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@ -4,6 +4,11 @@ local modpath = minetest.get_modpath(minetest.get_current_modname()) .. '/'
mapgen_rivers.modpath = modpath
mapgen_rivers.world_data_path = minetest.get_worldpath() .. '/river_data/'
if minetest.get_mapgen_setting("mg_name") ~= "singlenode" then
minetest.set_mapgen_setting("mg_name", "singlenode", true)
print("[mapgen_rivers] Mapgen set to singlenode")
end
dofile(modpath .. 'settings.lua')
local sea_level = mapgen_rivers.settings.sea_level

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@ -1,7 +1,7 @@
local mtsettings = minetest.settings
local mgrsettings = Settings(minetest.get_worldpath() .. '/mapgen_rivers.conf')
mapgen_rivers.version = "1.0"
mapgen_rivers.version = "1.0.1"
local previous_version_mt = mtsettings:get("mapgen_rivers_version") or "0.0"
local previous_version_mgr = mgrsettings:get("version") or "0.0"