CHANGELOG ========= ## `v1.0.2` (2022-01-10) - Use builtin logging system and appropriate loglevels - Skip empty chunks, when generating high above ground (~20% speedup) - Minor optimizations (turning global variables to local...) ## `v1.0.1` (2021-09-14) - Automatically switch to `singlenode` mapgen at init time ## `v1.0` (2021-08-01) - Rewritten pregen code (terrainlib) in pure Lua - Optimized grid loading - Load grid nodes on request by default - Changed river width settings - Added map size in settings - Added logs