# File containing all settings for 'mapgen_rivers' mod. # Whether the map should be centered at x=0, z=0. mapgen_rivers_center (Center map) bool false # Represents horizontal map scale. Every cell of the grid will be upscaled to # a square of this size. # For example if the grid size is 1000x1000 and block size is 12, # the actual size of the map will be 15000. mapgen_rivers_blocksize (Block size) float 12.0 2.0 40.0 # Sea level used by mapgen_rivers mapgen_rivers_sea_level (Sea level) int 1 # Minimal catchment area for a river to be drawn, in grid cells # (1 cell = blocksize x blocksize). # Lower value means bigger river density mapgen_rivers_min_catchment (Minimal catchment area) float 25.0 1.0 1000.0 # Catchment area in grid cells (1 grid cell = blocksize x blocksize) # at which rivers reach their maximal width of 2*blocksize. # Higher value means a river needs to receive more tributaries to grow in width. mapgen_rivers_max_catchment (Maximal catchment area) float 40000.0 1000.0 10000000.0 # Lateral slope of the riverbed. # Higher value means deeper rivers. mapgen_rivers_riverbed_slope (Riverbed slope) float 0.4 0.0 2.0 # Enable horizontal distorsion (shearing) of landscape, to break the regularity # of grid cells and allow overhangs. # Distorsion uses two 3D noises and thus is intensive in terms of computing time. mapgen_rivers_distort (Distorsion) bool true # Enable biome generation. # If 'biomegen' mod is installed, 'mapgen_rivers' will generate biomes from the # native biome system. If 'biomegen' is not present, will generate only grass and # snow. mapgen_rivers_biomes (Biomes) bool true # Whether to enable glaciers. # Glaciers are widened river sections, covered by ice, that are generated in # very cold areas. mapgen_rivers_glaciers (Glaciers) bool false # River channels are widened by this factor if they are a glacier. mapgen_rivers_glacier_widening_factor (Glacier widening factor) float 8.0 1.0 20.0 # Temperature value decreases by this quantity for every node, vertically. # This results in mountains being more covered by snow. mapgen_rivers_elevation_chill (Elevation chill) float 0.25 0.0 5.0 # Noises: to be added. For now they are hardcoded.