mirror of
https://gitlab.com/gaelysam/mapgen_rivers.git
synced 2024-11-15 07:10:22 +01:00
11e6e72324
Probably not working for now (untested), still some things to do Also making the code cleaner
296 lines
8.3 KiB
Lua
296 lines
8.3 KiB
Lua
-- Recreate mod table if we are in a separate environment
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if not minetest.global_exists("mapgen_rivers") then
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mapgen_rivers = {use_mapgen_thread=true, thread='mapgen'}
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end
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if not mapgen_rivers.grid then
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dofile(minetest.get_modpath(minetest.get_current_modname()) .. '/load_grid.lua')
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end
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local settings = Settings(minetest.get_worldpath() .. '/mapgen_rivers.conf')
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local sea_level = tonumber(settings:get('sea_level'))
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local elevation_chill = tonumber(settings:get('elevation_chill'))
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local use_distort = settings:get_bool('distort')
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local use_biomes = settings:get_bool('biomes')
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local use_biomegen_mod = use_biomes and minetest.global_exists('biomegen')
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use_biomes = use_biomes and minetest.global_exists('default') and not use_biomegen_mod
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local noiseparams = {
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distort_x = settings:get_np_group('np_distort_x'),
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distort_z = settings:get_np_group('np_distort_z'),
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distort_amplitude = settings:get_np_group('np_distort_amplitude'),
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}
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if use_biomes then
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noiseparams.heat = minetest.get_mapgen_setting_noiseparams("np_heat")
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noiseparams.heat_blend = minetest.get_mapgen_setting_noiseparams("np_heat_blend")
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end
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if use_biomegen_mod then
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biomegen.set_elevation_chill(elevation_chill)
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end
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local heightmaps = dofile(minetest.get_modpath(minetest.get_current_modname()) .. '/heightmap.lua')
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-- Linear interpolation
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local function interp(v00, v01, v11, v10, xf, zf)
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local v0 = v01*xf + v00*(1-xf)
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local v1 = v11*xf + v10*(1-xf)
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return v1*zf + v0*(1-zf)
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end
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-- Localize for performance
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local floor, min = math.floor, math.min
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local data = {}
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local noise_x_obj, noise_z_obj, noise_distort_obj, noise_heat_obj, noise_heat_blend_obj
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local noise_x_map = {}
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local noise_z_map = {}
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local noise_distort_map = {}
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local noise_heat_map = {}
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local noise_heat_blend_map = {}
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local mapsize
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local init = false
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local sumtime = 0
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local sumtime2 = 0
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local ngen = 0
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local function init_mapgen(chulens)
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mapsize = {
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x = chulens.x,
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y = chulens.y+1,
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z = chulens.z,
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}
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if use_distort then
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noise_x_obj = minetest.get_perlin_map(noiseparams.distort_x, mapsize)
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noise_z_obj = minetest.get_perlin_map(noiseparams.distort_z, mapsize)
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noise_distort_obj = minetest.get_perlin_map(noiseparams.distort_amplitude, chulens)
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end
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if use_biomes then
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noise_heat_obj = minetest.get_perlin_map(noiseparams.heat, chulens)
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noise_heat_blend_obj = minetest.get_perlin_map(noiseparams.heat_blend, chulens)
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end
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end
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local function generate(minp, maxp, seed)
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minetest.log("info", ("[mapgen_rivers] Generating from %s to %s"):format(minetest.pos_to_string(minp), minetest.pos_to_string(maxp)))
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local chulens = {
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x = maxp.x-minp.x+1,
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y = maxp.y-minp.y+1,
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z = maxp.z-minp.z+1,
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}
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if not init then
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init_mapgen(chulens)
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init = true
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end
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local t0 = os.clock()
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local minp2d = {x=minp.x, y=minp.z}
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if use_distort then
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noise_x_obj:get_3d_map_flat(minp, noise_x_map)
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noise_z_obj:get_3d_map_flat(minp, noise_z_map)
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noise_distort_obj:get_2d_map_flat(minp2d, noise_distort_map)
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end
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if use_biomes then
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noise_heat_obj:get_2d_map_flat(minp2d, noise_heat_map)
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noise_heat_blend_obj:get_2d_map_flat(minp2d, noise_heat_blend_map)
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end
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local terrain_map, lake_map, incr, i_origin
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if use_distort then
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local xmin, xmax, zmin, zmax = minp.x, maxp.x, minp.z, maxp.z
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local i = 0
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local i2d = 0
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for z=minp.z, maxp.z do
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for y=minp.y, maxp.y+1 do
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for x=minp.x, maxp.x do
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i = i+1
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i2d = i2d+1
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local distort = noise_distort_map[i2d]
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local xv = noise_x_map[i]*distort + x
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if xv < xmin then xmin = xv end
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if xv > xmax then xmax = xv end
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noise_x_map[i] = xv
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local zv = noise_z_map[i]*distort + z
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if zv < zmin then zmin = zv end
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if zv > zmax then zmax = zv end
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noise_z_map[i] = zv
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end
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i2d = i2d-chulens.x
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end
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end
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local pminp = {x=floor(xmin), z=floor(zmin)}
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local pmaxp = {x=floor(xmax)+1, z=floor(zmax)+1}
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incr = pmaxp.x-pminp.x+1
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i_origin = 1 - pminp.z*incr - pminp.x
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terrain_map, lake_map = heightmaps(pminp, pmaxp)
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else
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terrain_map, lake_map = heightmaps(minp, maxp)
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end
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-- Check that there is at least one position that reaches min y
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if minp.y > sea_level then
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local y0 = minp.y
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local is_empty = true
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for i=1, #terrain_map do
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if terrain_map[i] >= y0 or lake_map[i] >= y0 then
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is_empty = false
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break
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end
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end
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-- If not, skip chunk
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if is_empty then
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local t = os.clock() - t0
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ngen = ngen + 1
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sumtime = sumtime + t
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sumtime2 = sumtime2 + t*t
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minetest.log("verbose", "[mapgen_rivers] Skipping empty chunk (fully above ground level)")
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minetest.log("verbose", ("[mapgen_rivers] Done in %5.3f s"):format(t))
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return
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end
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end
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local c_stone = minetest.get_content_id("mapgen_stone")
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local c_water = minetest.get_content_id("mapgen_water_source")
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local c_rwater = minetest.get_content_id("mapgen_river_water_source")
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local c_dirt, c_lawn, c_dirtsnow, c_snow, c_sand, c_ice
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if use_biomes then
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c_dirt = minetest.get_content_id("default:dirt")
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c_lawn = minetest.get_content_id("default:dirt_with_grass")
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c_dirtsnow = minetest.get_content_id("default:dirt_with_snow")
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c_snow = minetest.get_content_id("default:snowblock")
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c_sand = minetest.get_content_id("default:sand")
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c_ice = minetest.get_content_id("default:ice")
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end
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local vm, emin, emax = minetest.get_mapgen_object("voxelmanip")
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vm:get_data(data)
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local a = VoxelArea:new({MinEdge = emin, MaxEdge = emax})
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local ystride = a.ystride -- Tip : the ystride of a VoxelArea is the number to add to the array index to get the index of the position above. It's faster because it avoids to completely recalculate the index.
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local nid = mapsize.x*(mapsize.y-1) + 1
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local incrY = -mapsize.x
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local incrX = 1 - mapsize.y*incrY
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local incrZ = mapsize.x*mapsize.y - mapsize.x*incrX - mapsize.x*mapsize.y*incrY
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local i2d = 1
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for z = minp.z, maxp.z do
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for x = minp.x, maxp.x do
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local ivm = a:index(x, maxp.y+1, z)
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local ground_above = false
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local temperature
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if use_biomes then
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temperature = noise_heat_map[i2d]+noise_heat_blend_map[i2d]
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end
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local terrain, lake
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if not use_distort then
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terrain = terrain_map[i2d]
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lake = lake_map[i2d]
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end
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for y = maxp.y+1, minp.y, -1 do
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if use_distort then
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local xn = noise_x_map[nid]
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local zn = noise_z_map[nid]
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local x0 = floor(xn)
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local z0 = floor(zn)
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local i0 = i_origin + z0*incr + x0
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local i1 = i0+1
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local i2 = i1+incr
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local i3 = i2-1
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terrain = interp(terrain_map[i0], terrain_map[i1], terrain_map[i2], terrain_map[i3], xn-x0, zn-z0)
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lake = min(lake_map[i0], lake_map[i1], lake_map[i2], lake_map[i3])
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end
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if y <= maxp.y then
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local is_lake = lake > terrain
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if y <= terrain then
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if not use_biomes or y <= terrain-1 or ground_above then
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data[ivm] = c_stone
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elseif is_lake or y < sea_level then
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data[ivm] = c_sand
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else
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local temperature_y = temperature - y*elevation_chill
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if temperature_y >= 15 then
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data[ivm] = c_lawn
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elseif temperature_y >= 0 then
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data[ivm] = c_dirtsnow
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else
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data[ivm] = c_snow
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end
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end
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elseif y <= lake and lake > sea_level then
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if not use_biomes or temperature - y*elevation_chill >= 0 then
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data[ivm] = c_rwater
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else
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data[ivm] = c_ice
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end
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elseif y <= sea_level then
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data[ivm] = c_water
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end
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end
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ground_above = y <= terrain
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ivm = ivm - ystride
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if use_distort then
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nid = nid + incrY
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end
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end
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if use_distort then
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nid = nid + incrX
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end
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i2d = i2d + 1
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end
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if use_distort then
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nid = nid + incrZ
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end
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end
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if use_biomegen_mod then
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biomegen.generate_all(data, a, vm, minp, maxp, seed)
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else
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vm:set_data(data)
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minetest.generate_ores(vm, minp, maxp)
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end
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vm:set_lighting({day = 0, night = 0})
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vm:calc_lighting()
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vm:update_liquids()
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vm:write_to_map()
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local t = os.clock()-t0
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ngen = ngen + 1
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sumtime = sumtime + t
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sumtime2 = sumtime2 + t*t
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minetest.log("verbose", ("[mapgen_rivers] Done in %5.3f s"):format(t))
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end
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minetest.register_on_generated(generate)
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minetest.register_on_shutdown(function()
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if ngen == 0 then
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return
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end
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local avg = sumtime / ngen
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local std = math.sqrt(sumtime2/ngen - avg*avg)
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minetest.log("action", ("[mapgen_rivers] Mapgen statistics:\n- Mapgen calls: %4d\n- Mean time: %5.3f s\n- Standard deviation: %5.3f s"):format(ngen, avg, std))
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end)
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