mapgen_rivers/gridio.lua

70 lines
1.5 KiB
Lua

-- Input and output functions for grid maps
local worldpath = mapgen_rivers.world_data_path
local floor = math.floor
local sbyte, schar = string.byte, string.char
local unpk = unpack
-- Loading files
-- Never load the full map during mapgen. Instead, create an empty lookup table
-- and read the file on-the-fly when an element is requested for the first time,
-- using __index metamethod.
local loader_mt = {
__index = function(loader, i) -- Called when accessing a missing key
local file = loader.file
local bytes = loader.bytes
file:seek('set', (i-1)*bytes)
local strnum = file:read(bytes)
local n = sbyte(strnum, 1)
if loader.signed and n >= 128 then
n = n - 256
end
for j=2, bytes do
n = n*256 + sbyte(strnum, j)
end
if loader.conv then
n = loader.conv(n)
end
-- Cache key for next use
loader[i] = n
return n
end,
}
function mapgen_rivers.load_file(filename, bytes, signed, size, converter)
local file = io.open(worldpath .. filename, 'rb')
if file then
converter = converter or false
return setmetatable({file=file, bytes=bytes, signed=signed, size=size, conv=converter}, loader_mt)
end
end
-- Writing files
function mapgen_rivers.write_file(filename, data, bytes)
local file = io.open(worldpath .. filename, 'wb')
local bytelist = {}
for j=1, bytes do
bytelist[j] = 0
end
for i=1, #data do
local n = floor(data[i])
data[i] = n
for j=bytes, 2, -1 do
bytelist[j] = n % 256
n = floor(n / 256)
end
bytelist[1] = n % 256
file:write(schar(unpk(bytelist)))
end
file:close()
end