mapgen_rivers/init.lua

25 lines
773 B
Lua

-- Main file, calls the other files and triggers main functions
mapgen_rivers = {}
local modpath = minetest.get_modpath(minetest.get_current_modname()) .. '/'
mapgen_rivers.modpath = modpath
mapgen_rivers.world_data_path = minetest.get_worldpath() .. '/river_data/'
dofile(modpath .. 'settings.lua')
dofile(modpath .. 'gridmanager.lua')
dofile(modpath .. 'gridio.lua')
dofile(modpath .. 'polygons.lua')
dofile(modpath .. 'heightmap.lua')
dofile(modpath .. 'mapgen.lua')
minetest.register_on_mods_loaded(function()
local exist = mapgen_rivers.try_load_grid()
if not exist then -- If grid does not exist yet, generate it
local grid = dofile(modpath .. 'pregenerate.lua')
mapgen_rivers.write_grid(grid)
mapgen_rivers.try_load_grid() -- Reload if needed
end
end)