mapgen_rivers/settingtypes.txt
2020-12-20 22:28:54 +01:00

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# File containing all settings for 'mapgen_rivers' mod.
# Whether the map should be centered at x=0, z=0.
mapgen_rivers_center (Center map) bool false
# Represents horizontal map scale. Every cell of the grid will be upscaled to
# a square of this size.
# For example if the grid size is 1000x1000 and block size is 12,
# the actual size of the map will be 15000.
mapgen_rivers_blocksize (Block size) float 12.0 2.0 40.0
# Sea level used by mapgen_rivers
mapgen_rivers_sea_level (Sea level) int 1
# Minimal catchment area for a river to be drawn, in grid cells
# (1 cell = blocksize x blocksize).
# Lower value means bigger river density
mapgen_rivers_min_catchment (Minimal catchment area) float 25.0 1.0 1000.0
# Catchment area in grid cells (1 grid cell = blocksize x blocksize)
# at which rivers reach their maximal width of 2*blocksize.
# Higher value means a river needs to receive more tributaries to grow in width.
mapgen_rivers_max_catchment (Maximal catchment area) float 40000.0 1000.0 10000000.0
# Lateral slope of the riverbed.
# Higher value means deeper rivers.
mapgen_rivers_riverbed_slope (Riverbed slope) float 0.4 0.0 2.0
# Enable horizontal distorsion (shearing) of landscape, to break the regularity
# of grid cells and allow overhangs.
# Distorsion uses two 3D noises and thus is intensive in terms of computing time.
mapgen_rivers_distort (Distorsion) bool true
# Enable biome generation.
# If 'biomegen' mod is installed, 'mapgen_rivers' will generate biomes from the
# native biome system. If 'biomegen' is not present, will generate only grass and
# snow.
mapgen_rivers_biomes (Biomes) bool true
# Whether to enable glaciers.
# Glaciers are widened river sections, covered by ice, that are generated in
# very cold areas.
mapgen_rivers_glaciers (Glaciers) bool false
# River channels are widened by this factor if they are a glacier.
mapgen_rivers_glacier_widening_factor (Glacier widening factor) float 8.0 1.0 20.0
# Temperature value decreases by this quantity for every node, vertically.
# This results in mountains being more covered by snow.
mapgen_rivers_elevation_chill (Elevation chill) float 0.25 0.0 5.0
# Noises: to be added. For now they are hardcoded.