mirror of
https://gitlab.com/gaelysam/mapgen_rivers.git
synced 2024-11-14 06:40:21 +01:00
74733549df
Now working in pure Lua! Some parts of the code are very hacky (e.g. noise) and the way new and old codes have been glued together is sometimes to be rewritten. But at least it works.
56 lines
1.1 KiB
Lua
56 lines
1.1 KiB
Lua
local worldpath = mapgen_rivers.world_data_path
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function mapgen_rivers.load_map(filename, bytes, signed, size)
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local file = io.open(worldpath .. filename, 'rb')
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local data = file:read('*all')
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if #data < bytes*size then
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data = minetest.decompress(data)
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end
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local map = {}
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for i=1, size do
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local i0, i1 = (i-1)*bytes+1, i*bytes
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local elements = {data:byte(i0, i1)}
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local n = elements[1]
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if signed and n >= 128 then
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n = n - 256
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end
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for j=2, bytes do
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n = n*256 + elements[j]
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end
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map[i] = n
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end
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file:close()
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return map
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end
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function mapgen_rivers.write_map(filename, data, bytes)
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local size = #data
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local file = io.open(worldpath .. filename, 'wb')
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local mfloor = math.floor
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local schar = string.char
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local upack = unpack
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local bytelist = {}
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for j=1, bytes do
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bytelist[j] = 0
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end
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for i=1, size do
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local n = mfloor(data[i])
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for j=bytes, 2, -1 do
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bytelist[j] = n % 256
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n = mfloor(n / 256)
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end
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bytelist[1] = n % 256
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file:write(schar(upack(bytelist)))
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end
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file:close()
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end
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