mapgen_rivers/generate.py

146 lines
4.0 KiB
Python
Executable File

#!/usr/bin/env python3
import numpy as np
import noise
import os
import sys
import terrainlib
### PARSE COMMAND-LINE ARGUMENTS
argc = len(sys.argv)
config_file = 'terrain.conf'
output_dir = 'river_data'
params_from_args = {}
i = 1 # Index of arguments
j = 1 # Number of 'orphan' arguments (the ones that are not preceded by '--something')
while i < argc:
arg = sys.argv[i]
if arg[:2] == '--':
pname = arg[2:]
v = None
split = pname.split('=', maxsplit=1)
if len(split) == 2:
pname, v = split
elif i+1 < argc:
v = sys.argv[i+1]
if v is not None:
if pname == 'config':
config_file = v
elif pname == 'output':
output_dir = v
else:
params_from_args[pname] = v
i += 2
else:
if j == 1:
config_file = arg
elif j == 2:
output_dir = arg
i += 1
j += 1
print(config_file, output_dir)
params = terrainlib.read_config_file(config_file)
params.update(params_from_args) # Params given from args prevail against conf file
### READ SETTINGS
def get_setting(name, default):
if name in params:
return params[name]
return default
mapsize = int(get_setting('mapsize', 1000))
scale = float(get_setting('scale', 400.0))
vscale = float(get_setting('vscale', 300.0))
offset = float(get_setting('offset', 0.0))
persistence = float(get_setting('persistence', 0.6))
lacunarity = float(get_setting('lacunarity', 2.0))
K = float(get_setting('K', 1.0))
m = float(get_setting('m', 0.35))
d = float(get_setting('d', 0.8))
sea_level = float(get_setting('sea_level', 0.0))
flex_radius = float(get_setting('flex_radius', 20.0))
time = float(get_setting('time', 10.0))
niter = int(get_setting('niter', 10))
### MAKE INITIAL TOPOGRAPHY
n = np.zeros((mapsize+1, mapsize+1))
# Set noise parameters
params = {
"octaves" : int(np.ceil(np.log2(mapsize)))+1,
"persistence" : persistence,
"lacunarity" : lacunarity,
}
# Determine noise offset randomly
xbase = np.random.randint(65536)
ybase = np.random.randint(65536)
# Generate the noise
for x in range(mapsize+1):
for y in range(mapsize+1):
n[x,y] = noise.snoise2(x/scale + xbase, y/scale + ybase, **params)
nn = n*vscale + offset
### COMPUTE LANDSCAPE EVOLUTION
# Initialize landscape evolution model
print('Initializing model')
model = terrainlib.EvolutionModel(nn, K=1, m=0.35, d=1, sea_level=0, flex_radius=flex_radius)
terrainlib.update(model.dem, model.lakes, t=5, title='Initializing...')
dt = time/niter
# Run the model's processes: the order in which the processes are run is arbitrary and could be changed.
print('Initial flow calculation')
model.calculate_flow()
for i in range(niter):
disp_niter = 'Iteration {:d} of {:d}...'.format(i+1, niter)
terrainlib.update(model.dem, model.lakes, title=disp_niter)
print(disp_niter)
print('Diffusion')
model.diffusion(dt)
print('Advection')
model.advection(dt)
print('Isostatic equilibration')
model.adjust_isostasy()
print('Flow calculation')
model.calculate_flow()
print('Done!')
# Twist the grid
bx, by = terrainlib.make_bounds(model.dirs, model.rivers)
offset_x, offset_y = terrainlib.twist(bx, by, terrainlib.get_fixed(model.dirs))
# Convert offset in 8-bits
offset_x = np.clip(np.floor(offset_x * 256), -128, 127)
offset_y = np.clip(np.floor(offset_y * 256), -128, 127)
### SAVE OUTPUT
if not os.path.isdir(output_dir):
os.mkdir(output_dir)
os.chdir(output_dir)
# Save the files
terrainlib.save(model.dem, 'dem', dtype='>i2')
terrainlib.save(model.lakes, 'lakes', dtype='>i2')
terrainlib.save(offset_x, 'offset_x', dtype='i1')
terrainlib.save(offset_y, 'offset_y', dtype='i1')
terrainlib.save(model.dirs, 'dirs', dtype='u1')
terrainlib.save(model.rivers, 'rivers', dtype='>u4')
with open('size', 'w') as sfile:
sfile.write('{:d}\n{:d}'.format(mapsize+1, mapsize+1))
terrainlib.stats(model.dem, model.lakes)
terrainlib.plot(model.dem, model.lakes, title='Final map')