mapgen_rivers/load.lua

32 lines
579 B
Lua

local worldpath = minetest.get_worldpath() .. "/river_data/"
local function load_map(filename, bytes, signed, size)
local file = io.open(worldpath .. filename, 'rb')
local data = file:read('*all')
if #data < bytes*size then
data = minetest.decompress(data)
end
local map = {}
for i=1, size do
local i0, i1 = (i-1)*bytes+1, i*bytes
local elements = {data:byte(i0, i1)}
local n = elements[1]
if signed and n >= 128 then
n = n - 256
end
for j=2, bytes do
n = n*256 + elements[j]
end
map[i] = n
end
file:close()
return map
end
return load_map