minetest.register_tool( "markers:land_title_register", { description = "Land title register. Left-click with it to get information about who owns the land you clicked on.", groups = {}, inventory_image = "default_book.png", -- TODO wield_image = "", wield_scale = {x=1,y=1,z=1}, stack_max = 1, -- there is no need to have more than one liquids_pointable = true, -- ground with only water on can be owned as well --[[ -- the tool_capabilities are completely irrelevant here - no need to dig tool_capabilities = { full_punch_interval = 1.0, max_drop_level=0, groupcaps={ fleshy={times={[2]=0.80, [3]=0.40}, maxwear=0.05, maxlevel=1}, snappy={times={[2]=0.80, [3]=0.40}, maxwear=0.05, maxlevel=1}, choppy={times={[3]=0.90}, maxwear=0.05, maxlevel=0} } }, --]] node_placement_prediction = nil, on_place = function(itemstack, placer, pointed_thing) if( placer == nil or pointed_thing == nil) then return itemstack; -- nothing consumed end local name = placer:get_player_name(); -- the position is what we're actually looking for local pos = minetest.get_pointed_thing_position( pointed_thing, false ); -- not above if( not( pos ) or not( pos.x )) then minetest.chat_send_player( name, "Position not found."); return itemstack; end -- this function shows the formspec with the information about the area(s) markers.show_marker_stone_formspec( placer, pos ); return itemstack; -- nothing consumed, nothing changed end, on_use = function(itemstack, placer, pointed_thing) if( placer == nil or pointed_thing == nil) then return itemstack; -- nothing consumed end local name = placer:get_player_name(); local pos = minetest.get_pointed_thing_position( pointed_thing, false ); -- not above if( not( pos ) or not( pos.x )) then minetest.chat_send_player( name, "Position not found."); return itemstack; end -- this function shows the formspec with the information about the area(s) markers.show_marker_stone_formspec( placer, pos ); return itemstack; -- nothing consumed, nothing changed end, }) minetest.register_craft({ output = "markers:land_title_register", recipe = { { "markers:mark" }, { "markers:stone" }, { "default:book"} } });