-- stores up to 4 marker positions for each player markers.positions = {} -- store the positions of that many markers for each player (until server restart) markers.MAX_MARKERS = 50; -- the protection against digging of the marker by other players expires after this time markers.EXPIRE_AFTER = 60*60*24; -- self-protected areas can not get higher than 100 blocks markers.MAX_HEIGHT = 100; -- only areas up to this size (in square meters) can be protected markers.MAX_SIZE = 1024; -- 32m * 32m = 1024 m^2 -- show only areas withhin this range when showing the list of ALL areas -- (else it does get too crowded on multiplayer servers) -- set to something >60000 in order to view all areas; set to a smaller -- value (i.e. 500) on multiplayer servers with many protected areas markers.AREA_RANGE = 100000;