markers/land_title_register.lua

77 lines
2.5 KiB
Lua

minetest.register_tool( "markers:land_title_register",
{
description = "Land title register. Left-click with it to get information about who owns the land you clicked on.",
groups = {},
inventory_image = "default_book.png", -- TODO
wield_image = "",
wield_scale = {x=1,y=1,z=1},
stack_max = 1, -- there is no need to have more than one
liquids_pointable = true, -- ground with only water on can be owned as well
--[[
-- the tool_capabilities are completely irrelevant here - no need to dig
tool_capabilities = {
full_punch_interval = 1.0,
max_drop_level=0,
groupcaps={
fleshy={times={[2]=0.80, [3]=0.40}, maxwear=0.05, maxlevel=1},
snappy={times={[2]=0.80, [3]=0.40}, maxwear=0.05, maxlevel=1},
choppy={times={[3]=0.90}, maxwear=0.05, maxlevel=0}
}
},
--]]
node_placement_prediction = nil,
on_place = function(itemstack, placer, pointed_thing)
if( placer == nil or pointed_thing == nil) then
return itemstack; -- nothing consumed
end
local name = placer:get_player_name();
-- the position is what we're actually looking for
local pos = minetest.get_pointed_thing_position( pointed_thing, false ); -- not above
if( not( pos ) or not( pos.x )) then
minetest.chat_send_player( name, "Position not found.");
return itemstack;
end
-- this function shows the formspec with the information about the area(s)
markers.show_marker_stone_formspec( placer, pos );
return itemstack; -- nothing consumed, nothing changed
end,
on_use = function(itemstack, placer, pointed_thing)
if( placer == nil or pointed_thing == nil) then
return itemstack; -- nothing consumed
end
local name = placer:get_player_name();
local pos = minetest.get_pointed_thing_position( pointed_thing, false ); -- not above
if( not( pos ) or not( pos.x )) then
minetest.chat_send_player( name, "Position not found.");
return itemstack;
end
-- this function shows the formspec with the information about the area(s)
markers.show_marker_stone_formspec( placer, pos );
return itemstack; -- nothing consumed, nothing changed
end,
})
minetest.register_craft({
output = "markers:land_title_register",
recipe = { { "markers:mark" },
{ "markers:stone" },
{ "default:book"}
} });