mirror of
https://github.com/Sokomine/markers.git
synced 2024-11-14 14:20:24 +01:00
50 lines
1.7 KiB
Lua
50 lines
1.7 KiB
Lua
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-- stores up to 4 marker positions for each player
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markers.positions = {}
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-- store the positions of that many markers for each player (until server restart)
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markers.MAX_MARKERS = 50;
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-- the protection against digging of the marker by other players expires after this time
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markers.EXPIRE_AFTER = 60*60*24;
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-- self-protected areas can not get higher than 100 blocks
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markers.MAX_HEIGHT = 100;
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-- only areas up to this size (in square meters) can be protected
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markers.MAX_SIZE = 4096; -- 64m * 64m= 4096 m^2
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-- show only areas withhin this range when showing the list of ALL areas
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-- (else it does get too crowded on multiplayer servers)
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-- set to something >60000 in order to view all areas; set to a smaller
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-- value (i.e. 500) on multiplayer servers with many protected areas
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if markers.mod_areas_present then
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if( #areas.areas > 1000 ) then
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markers.AREA_RANGE = 100;
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elseif( #areas.areas > 100 ) then
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markers.AREA_RANGE = 1000;
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else
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markers.AREA_RANGE = 100000;
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end
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end
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-- for most cases, the default values ought to work
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--markers.AREA_RANGE = 100000;
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local settings = Settings( minetest.get_worldpath().."/markers_settings.txt");
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if( settings ) then
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if( settings:get( "markers_MAX_MARKERS" )) then
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markers.MAX_MARKERS = tonumber(settings:get( "markers_MAX_MARKERS"));
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end
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if( settings:get( "markers_EXPIRE_AFTER" )) then
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markers.EXPIRE_AFTER = tonumber(settings:get( "markers_EXPIRE_AFTER"));
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end
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if( settings:get( "markers_MAX_HEIGHT" )) then
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markers.MAX_HEIGHT = tonumber(settings:get( "markers_MAX_HEIGHT"));
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end
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if( settings:get( "markers_MAX_SIZE" )) then
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markers.MAX_SIZE = tonumber(settings:get( "markers_MAX_SIZE"));
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end
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end
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