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https://github.com/Splizard/minetest-mod-snow.git
synced 2024-12-28 23:40:17 +01:00
Add christmas trees.
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parent
290f817878
commit
2ae3e27248
78
init.lua
78
init.lua
@ -46,6 +46,11 @@ minetest.register_node("snow:needles", {
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drop = {
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max_items = 1,
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items = {
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{
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-- player will get xmas tree with 1/50 chance
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items = {'snow:xmas_tree'},
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rarity = 50,
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},
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{
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-- player will get sapling with 1/20 chance
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items = {'snow:sapling_pine'},
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@ -69,6 +74,57 @@ minetest.register_node("snow:needles", {
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sounds = default.node_sound_leaves_defaults(),
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})
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--Decorated Pine leaves.
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minetest.register_node("snow:needles_decorated", {
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description = "Decorated Pine Needles",
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drawtype = "allfaces_optional",
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tiles = {"snow_needles_decorated.png"},
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paramtype = "light",
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groups = {snappy=3, leafdecay=3, flammable=2},
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drop = {
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max_items = 1,
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items = {
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{
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-- player will get xmas tree with 1/20 chance
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items = {'snow:xmas_tree'},
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rarity = 50,
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},
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{
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-- player will get sapling with 1/20 chance
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items = {'snow:sapling_pine'},
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rarity = 20,
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},
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{
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-- player will get leaves only if he get no saplings,
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-- this is because max_items is 1
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items = {'snow:needles_decorated'},
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}
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}
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},
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--Remove snow above leaves after decay.
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after_destruct = function(pos, node, digger)
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pos.y = pos.y + 1
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local nodename = minetest.env:get_node(pos).name
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if nodename == "snow:snow" then
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minetest.env:remove_node(pos)
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end
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end,
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sounds = default.node_sound_leaves_defaults(),
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})
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minetest.register_node("snow:xmas_tree", {
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description = "Christmas Tree",
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drawtype = "plantlike",
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visual_scale = 1.0,
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tiles = {"snow_xmas_tree.png"},
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inventory_image = "snow_xmas_tree.png",
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wield_image = "snow_xmas_tree.png",
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paramtype = "light",
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walkable = false,
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groups = {snappy=2,dig_immediate=3,flammable=2},
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sounds = default.node_sound_defaults(),
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})
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minetest.register_node("snow:sapling_pine", {
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description = "Pine Sapling",
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drawtype = "plantlike",
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@ -82,6 +138,18 @@ minetest.register_node("snow:sapling_pine", {
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sounds = default.node_sound_defaults(),
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})
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minetest.register_node("snow:star", {
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description = "Star",
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drawtype = "torchlike",
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tiles = {"snow_star.png"},
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inventory_image = "snow_star.png",
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wield_image = "snow_star.png",
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paramtype = "light",
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walkable = false,
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groups = {snappy=2,dig_immediate=3},
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sounds = default.node_sound_defaults(),
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})
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minetest.register_craft({
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type = "fuel",
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recipe = "snow:needles",
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@ -401,6 +469,16 @@ minetest.register_abm({
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end,
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})
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--Grow saplings
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minetest.register_abm({
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nodenames = {"snow:xmas_tree"},
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interval = 10,
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chance = 50,
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action = function(pos, node, active_object_count, active_object_count_wider)
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snow.make_pine(pos,false,true)
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end,
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})
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if snow.enable_snowfall then
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--Snowing
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24
mapgen.lua
24
mapgen.lua
@ -1,13 +1,15 @@
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--Makes pine tree
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function snow.make_pine(pos,snow)
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function snow.make_pine(pos,snow,xmas)
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local env = minetest.env
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local perlin1 = env:get_perlin(112,3, 0.5, 150)
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local try_node = function(pos, node)
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local n = env:get_node(pos).name
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if n == "air" or n == "snow:needles" or n == "default:leaves" or n == "snow:sapling_pine" or n == "snow:snow" then
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if n == "air" or n == "snow:needles" or n == "default:leaves" or n == "snow:sapling_pine" or n == "snow:snow" or "snow:needles_decorated" then
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env:add_node(pos,node)
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end
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end
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local leaves = "snow:needles"
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if xmas then leaves = "snow:needles_decorated" end
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--Clear ground.
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for x=-1,1 do
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for z=-1,1 do
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@ -27,7 +29,7 @@ function snow.make_pine(pos,snow)
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for z=-1,1 do
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local x = pos.x + x
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local z = pos.z + z
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try_node({x=x,y=pos.y+i,z=z},{name="snow:needles"})
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try_node({x=x,y=pos.y+i,z=z},{name=leaves})
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if snow and x ~= 0 and z ~= 0 and perlin1:get2d({x=x,y=z}) > 0.53 then
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try_node({x=x,y=pos.y+i+1,z=z},{name="snow:snow"})
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end
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@ -38,10 +40,10 @@ function snow.make_pine(pos,snow)
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local x = pos.x
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local y = pos.y+i
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local z = pos.z
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try_node({x=x+1,y=y,z=z},{name="snow:needles"})
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try_node({x=x-1,y=y,z=z},{name="snow:needles"})
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try_node({x=x,y=y,z=z+1},{name="snow:needles"})
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try_node({x=x,y=y,z=z-1},{name="snow:needles"})
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try_node({x=x+1,y=y,z=z},{name=leaves})
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try_node({x=x-1,y=y,z=z},{name=leaves})
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try_node({x=x,y=y,z=z+1},{name=leaves})
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try_node({x=x,y=y,z=z-1},{name=leaves})
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if snow then
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if perlin1:get2d({x=x+1,y=z}) > 0.53 then
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try_node({x=x+1,y=y+1,z=z},{name="snow:snow"})
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@ -59,9 +61,11 @@ function snow.make_pine(pos,snow)
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end
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try_node({x=pos.x,y=pos.y+i,z=pos.z},{name="default:tree"})
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end
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try_node({x=pos.x,y=pos.y+5,z=pos.z},{name="snow:needles"})
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try_node({x=pos.x,y=pos.y+6,z=pos.z},{name="snow:needles"})
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if snow and perlin1:get2d({x=pos.x,y=pos.z}) > 0.53 then
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try_node({x=pos.x,y=pos.y+5,z=pos.z},{name=leaves})
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try_node({x=pos.x,y=pos.y+6,z=pos.z},{name=leaves})
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if xmas then
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try_node({x=pos.x,y=pos.y+7,z=pos.z},{name="snow:star"})
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elseif snow and perlin1:get2d({x=pos.x,y=pos.z}) > 0.53 then
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try_node({x=pos.x,y=pos.y+7,z=pos.z},{name="snow:snow"})
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end
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end
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BIN
textures/snow_needles_decorated.png
Normal file
BIN
textures/snow_needles_decorated.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 937 B |
BIN
textures/snow_star.png
Normal file
BIN
textures/snow_star.png
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Binary file not shown.
After Width: | Height: | Size: 540 B |
BIN
textures/snow_xmas_tree.png
Normal file
BIN
textures/snow_xmas_tree.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 439 B |
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