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Fix node == nil bug. Reported on the forums.
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parent
4d696c4843
commit
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5
init.lua
5
init.lua
@ -86,6 +86,11 @@ function snow.place(pos)
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if node and minetest.registered_nodes[node.name] then
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if node and minetest.registered_nodes[node.name] then
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drawtype = minetest.registered_nodes[node.name].drawtype
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drawtype = minetest.registered_nodes[node.name].drawtype
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end
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end
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--Oops, maybe there is no node?
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if node == nil then
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return
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end
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local bnode = minetest.get_node({x=pos.x,y=pos.y-1,z=pos.z})
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local bnode = minetest.get_node({x=pos.x,y=pos.y-1,z=pos.z})
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if node.name == "default:snow" and minetest.get_node_level(pos) < 63 then
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if node.name == "default:snow" and minetest.get_node_level(pos) < 63 then
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