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https://github.com/Splizard/minetest-mod-snow.git
synced 2024-12-28 23:40:17 +01:00
Pine trees now have pine needles and drop saplings.
This commit is contained in:
parent
88460f91da
commit
4acb073e8c
57
init.lua
57
init.lua
@ -55,6 +55,53 @@ minetest.register_node(":default:leaves", {
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sounds = default.node_sound_leaves_defaults(),
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})
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--Pine leaves.
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minetest.register_node("snow:needles", {
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description = "Pine Needles",
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drawtype = "allfaces_optional",
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visual_scale = 1.3,
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tiles = {"snow_needles.png"},
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paramtype = "light",
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groups = {snappy=3, leafdecay=3, flammable=2},
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drop = {
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max_items = 1,
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items = {
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{
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-- player will get sapling with 1/20 chance
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items = {'snow:sapling_pine'},
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rarity = 20,
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},
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{
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-- player will get leaves only if he get no saplings,
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-- this is because max_items is 1
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items = {'snow:needles'},
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}
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}
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},
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--Remove snow above leaves after decay.
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after_destruct = function(pos, node, digger)
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pos.y = pos.y + 1
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local nodename = minetest.env:get_node(pos).name
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if nodename == "snow:snow" then
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minetest.env:remove_node(pos)
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end
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end,
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sounds = default.node_sound_leaves_defaults(),
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})
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minetest.register_node("snow:sapling_pine", {
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description = "Pine Sapling",
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drawtype = "plantlike",
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visual_scale = 1.0,
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tiles = {"snow_sapling_pine.png"},
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inventory_image = "snow_sapling_pine.png",
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wield_image = "snow_sapling_pine.png",
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paramtype = "light",
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walkable = false,
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groups = {snappy=2,dig_immediate=3,flammable=2},
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sounds = default.node_sound_defaults(),
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})
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--Snowballs
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-------------
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snowball_GRAVITY=9
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@ -304,6 +351,16 @@ minetest.register_abm({
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end,
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})
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--Grow saplings
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minetest.register_abm({
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nodenames = {"snow:sapling_pine"},
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interval = 10,
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chance = 50,
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action = function(pos, node, active_object_count, active_object_count_wider)
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snow.make_pine(pos,false)
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end,
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})
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if snow.enable_snowfall then
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--Snowing (WIP)
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121
mapgen.lua
121
mapgen.lua
@ -1,3 +1,64 @@
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--Makes pine tree
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function snow.make_pine(pos,snow)
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local env = minetest.env
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local perlin1 = env:get_perlin(112,3, 0.5, 150)
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--Clear ground.
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for x=-1,1 do
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for z=-1,1 do
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if env:get_node({x=pos.x+x,y=pos.y,z=pos.z+z}).name == "snow:snow" then
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env:remove_node({x=pos.x+x,y=pos.y,z=pos.z+z})
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end
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end
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end
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--Make tree.
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for i=0, 4 do
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local env = minetest.env
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if i==1 or i==2 then
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for x=-1,1 do
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for z=-1,1 do
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local x = pos.x + x
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local z = pos.z + z
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env:add_node({x=x,y=pos.y+i,z=z},{name="snow:needles"})
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if snow and x ~= 0 and z ~= 0 and perlin1:get2d({x=x,y=z}) > 0.53 then
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env:add_node({x=x,y=pos.y+i+1,z=z},{name="snow:snow"})
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end
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end
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end
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end
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if i==3 or i==4 then
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local x = pos.x
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local y = pos.y+i
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local z = pos.z
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env:add_node({x=x+1,y=y,z=z},{name="snow:needles"})
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env:add_node({x=x-1,y=y,z=z},{name="snow:needles"})
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env:add_node({x=x,y=y,z=z+1},{name="snow:needles"})
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env:add_node({x=x,y=y,z=z-1},{name="snow:needles"})
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if snow then
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if perlin1:get2d({x=x+1,y=z}) > 0.53 then
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env:add_node({x=x+1,y=y+1,z=z},{name="snow:snow"})
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end
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if perlin1:get2d({x=x+1,y=z}) > 0.53 then
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env:add_node({x=x-1,y=y+1,z=z},{name="snow:snow"})
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end
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if perlin1:get2d({x=x,y=z+1}) > 0.53 then
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env:add_node({x=x,y=y+1,z=z+1},{name="snow:snow"})
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end
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if perlin1:get2d({x=x,y=z-1}) > 0.53 then
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env:add_node({x=x,y=y+1,z=z-1},{name="snow:snow"})
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end
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end
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end
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env:add_node({x=pos.x,y=pos.y+i,z=pos.z},{name="default:tree"})
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end
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env:add_node({x=pos.x,y=pos.y+5,z=pos.z},{name="snow:needles"})
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env:add_node({x=pos.x,y=pos.y+6,z=pos.z},{name="snow:needles"})
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if snow and perlin1:get2d({x=pos.x,y=pos.z}) > 0.53 then
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env:add_node({x=pos.x,y=pos.y+7,z=pos.z},{name="snow:snow"})
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end
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end
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--Snow biomes are found at 0.53 and greater perlin noise.
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minetest.register_on_generated(function(minp, maxp, seed)
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if maxp.y >= -10 then
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@ -52,60 +113,7 @@ if maxp.y >= -10 then
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else return "unknown "..num end
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end
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local function make_pine(pos)
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local perlin1 = env:get_perlin(112,3, 0.5, 150)
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--Clear ground.
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for x=-1,1 do
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for z=-1,1 do
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if env:get_node({x=pos.x+x,y=pos.y,z=pos.z+z}).name == "snow:snow" then
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env:remove_node({x=pos.x+x,y=pos.y,z=pos.z+z})
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end
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end
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end
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--Make tree.
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for i=0, 4 do
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local env = minetest.env
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if i==1 or i==2 then
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for x=-1,1 do
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for z=-1,1 do
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local x = pos.x + x
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local z = pos.z + z
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env:add_node({x=x,y=pos.y+i,z=z},{name="default:leaves"})
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if x ~= 0 and z ~= 0 and perlin1:get2d({x=x,y=z}) > 0.53 then
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env:add_node({x=x,y=pos.y+i+1,z=z},{name="snow:snow"})
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end
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end
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end
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end
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if i==3 or i==4 then
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local x = pos.x
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local y = pos.y+i
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local z = pos.z
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env:add_node({x=x+1,y=y,z=z},{name="default:leaves"})
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env:add_node({x=x-1,y=y,z=z},{name="default:leaves"})
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env:add_node({x=x,y=y,z=z+1},{name="default:leaves"})
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env:add_node({x=x,y=y,z=z-1},{name="default:leaves"})
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if perlin1:get2d({x=x+1,y=z}) > 0.53 then
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env:add_node({x=x+1,y=y+1,z=z},{name="snow:snow"})
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end
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if perlin1:get2d({x=x+1,y=z}) > 0.53 then
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env:add_node({x=x-1,y=y+1,z=z},{name="snow:snow"})
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end
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if perlin1:get2d({x=x,y=z+1}) > 0.53 then
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env:add_node({x=x,y=y+1,z=z+1},{name="snow:snow"})
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end
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if perlin1:get2d({x=x,y=z-1}) > 0.53 then
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env:add_node({x=x,y=y+1,z=z-1},{name="snow:snow"})
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end
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end
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env:add_node({x=pos.x,y=pos.y+i,z=pos.z},{name="default:tree"})
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end
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env:add_node({x=pos.x,y=pos.y+5,z=pos.z},{name="default:leaves"})
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env:add_node({x=pos.x,y=pos.y+6,z=pos.z},{name="default:leaves"})
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if perlin1:get2d({x=pos.x,y=pos.z}) > 0.53 then
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env:add_node({x=pos.x,y=pos.y+7,z=pos.z},{name="snow:snow"})
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end
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end
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local make_pine = snow.make_pine
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--Reseed random.
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pr = PseudoRandom(seed+68)
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@ -160,7 +168,7 @@ if maxp.y >= -10 then
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elseif pines and pr:next(1,36) == 1 then
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--Spawns pines.
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env:add_node({x=x,y=ground_y,z=z}, {name="default:dirt_with_grass"})
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make_pine({x=x,y=ground_y+1,z=z})
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make_pine({x=x,y=ground_y+1,z=z},true)
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else
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--Spawns snow.
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env:add_node({x=x,y=ground_y,z=z}, {name="snow:dirt_with_snow"})
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@ -221,7 +229,8 @@ if maxp.y >= -10 then
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return
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elseif ground_y and node.name == "snow:snow" and node.name ~= "snow:ice" then
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--Abort genaration.
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if env:get_node({x=x,y=ground_y-1,z=z}).name ~= "default:leaves" then
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local name = env:get_node({x=x,y=ground_y-1,z=z}).name
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if name ~= "default:leaves" and name ~= "snow:needles" then
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if debug then
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print(biomeToString(biome)..": snow found ABORTED!")
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end
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