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https://github.com/Splizard/minetest-mod-snow.git
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Experimental pine tree generation, minor fixes.
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parent
577021d5a9
commit
5cc4873279
84
mapgen.lua
84
mapgen.lua
@ -3,6 +3,27 @@ minetest.register_on_generated(function(minp, maxp, seed)
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if maxp.y >= -10 then
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if maxp.y >= -10 then
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local debug = snow.debug
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local debug = snow.debug
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--Should make things a bit faster.
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local env = minetest.env
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--Get map specific perlin
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local perlin1 = env:get_perlin(112,3, 0.5, 150)
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-- Assume X and Z lengths are equal
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local divlen = 16
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local divs = (maxp.x-minp.x);
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local x0 = minp.x
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local z0 = minp.z
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local x1 = maxp.x
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local z1 = maxp.z
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--Speed hack: checks the corners and middle of the chunk for "snow biome".
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if not (perlin1:get2d({x=x0, y=z0}) > 0.53) and not (perlin1:get2d({x=x1, y=z1}) > 0.53)
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and not (perlin1:get2d({x=x0, y=z1}) > 0.53) and not (perlin1:get2d({x=x1, y=z0}) > 0.53)
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and not (perlin1:get2d({x=(x1-x0)/2, y=(z1-z0)/2}) > 0.53) then
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return
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end
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--Choose a biome type.
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--Choose a biome type.
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local pr = PseudoRandom(seed+57)
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local pr = PseudoRandom(seed+57)
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local biome = pr:next(1, 10)
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local biome = pr:next(1, 10)
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@ -16,17 +37,7 @@ if maxp.y >= -10 then
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local icy = pr:next(1, 2) == 2 --If enabled spawns ice in sand instead of snow blocks.
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local icy = pr:next(1, 2) == 2 --If enabled spawns ice in sand instead of snow blocks.
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local mossy = pr:next(1,2) == 1 --Spawns moss in snow.
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local mossy = pr:next(1,2) == 1 --Spawns moss in snow.
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local shrubs = pr:next(1,2) == 1 --Spawns dry shrubs in snow.
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local shrubs = pr:next(1,2) == 1 --Spawns dry shrubs in snow.
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local pines = pr:next(1,2) == 1 --spawns pines.
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-- Assume X and Z lengths are equal
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local divlen = 16
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local divs = (maxp.x-minp.x);
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local x0 = minp.x
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local z0 = minp.z
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local x1 = maxp.x
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local z1 = maxp.z
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--Should make things a bit faster.
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local env = minetest.env
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--Debugging function
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--Debugging function
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local biomeToString = function(num)
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local biomeToString = function(num)
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@ -39,18 +50,45 @@ if maxp.y >= -10 then
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else return "unknown "..num end
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else return "unknown "..num end
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end
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end
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--Get map specific perlin
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local function make_pine(pos)
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local perlin1 = env:get_perlin(112,3, 0.5, 150)
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--Clear ground.
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pr = PseudoRandom(seed+68)
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for x=-1,1 do
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for z=-1,1 do
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--Speed hack: checks the corners and middle of the chunk for "snow biome".
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if env:get_node({x=pos.x+x,y=pos.y,z=pos.z+z}).name == "snow:snow" then
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if not (perlin1:get2d({x=x0, y=z0}) > 0.53) and not (perlin1:get2d({x=x1, y=z1}) > 0.53)
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env:remove_node({x=pos.x+x,y=pos.y,z=pos.z+z})
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and not (perlin1:get2d({x=x0, y=z1}) > 0.53) and not (perlin1:get2d({x=x1, y=z0}) > 0.53)
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end
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and not (perlin1:get2d({x=(x1-x0)/2, y=(z1-z0)/2}) > 0.53) then
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end
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if debug then print(biomeToString(biome)..": ABORTED!") end
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end
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return
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--Make tree.
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for i=0, 4 do
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local env = minetest.env
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if i==1 or i==2 then
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for x=-1,1 do
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for z=-1,1 do
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local x = pos.x + x
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local z = pos.z + z
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env:add_node({x=x,y=pos.y+i,z=z},{name="default:leaves"})
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end
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end
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end
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if i==3 or i==4 then
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local x = pos.x
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local y = pos.y+i
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local z = pos.z
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env:add_node({x=x+1,y=y,z=z},{name="default:leaves"})
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env:add_node({x=x-1,y=y,z=z},{name="default:leaves"})
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env:add_node({x=x,y=y,z=z+1},{name="default:leaves"})
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env:add_node({x=x,y=y,z=z-1},{name="default:leaves"})
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end
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env:add_node({x=pos.x,y=pos.y+i,z=pos.z},{name="default:tree"})
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end
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env:add_node({x=pos.x,y=pos.y+5,z=pos.z},{name="default:leaves"})
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env:add_node({x=pos.x,y=pos.y+6,z=pos.z},{name="default:leaves"})
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end
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end
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--Reseed random.
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pr = PseudoRandom(seed+68)
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--Loop through chunk.
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--Loop through chunk.
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for j=0,divs do
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for j=0,divs do
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for i=0,divs do
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for i=0,divs do
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@ -83,6 +121,10 @@ if maxp.y >= -10 then
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--Spawns moss inside snow.
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--Spawns moss inside snow.
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env:add_node({x=x,y=ground_y,z=z}, {name="snow:dirt_with_snow"})
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env:add_node({x=x,y=ground_y,z=z}, {name="snow:dirt_with_snow"})
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env:add_node({x=x,y=ground_y+1,z=z}, {name="snow:snow",param2=1})
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env:add_node({x=x,y=ground_y+1,z=z}, {name="snow:snow",param2=1})
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elseif pines and test > 0.85 and pr:next(1,36) == 1 then
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--Spawns pines.
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env:add_node({x=x,y=ground_y,z=z}, {name="snow:dirt_with_snow"})
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make_pine({x=x,y=ground_y+1,z=z})
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else
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else
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--Spawns snow.
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--Spawns snow.
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env:add_node({x=x,y=ground_y,z=z}, {name="snow:dirt_with_snow"})
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env:add_node({x=x,y=ground_y,z=z}, {name="snow:dirt_with_snow"})
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