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Add christmas easter egg.
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parent
191e94af02
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10
init.lua
10
init.lua
@ -22,8 +22,6 @@ dofile(minetest.get_modpath("snow").."/mapgen.lua")
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dofile(minetest.get_modpath("snow").."/falling_snow.lua")
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dofile(minetest.get_modpath("snow").."/falling_snow.lua")
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dofile(minetest.get_modpath("snow").."/sled.lua")
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dofile(minetest.get_modpath("snow").."/sled.lua")
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local needles = {
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local needles = {
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description = "Pine Needles",
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description = "Pine Needles",
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drawtype = "allfaces_optional",
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drawtype = "allfaces_optional",
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@ -51,11 +49,19 @@ local needles = {
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}
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}
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if snow.christmas_content then
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if snow.christmas_content then
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--Cristmas trees.
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needles["drop"]["items"][3] = {
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needles["drop"]["items"][3] = {
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-- player will get xmas tree with 1/50 chance
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-- player will get xmas tree with 1/50 chance
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items = {'snow:xmas_tree'},
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items = {'snow:xmas_tree'},
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rarity = 50,
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rarity = 50,
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}
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}
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--Christmas easter egg.
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minetest.register_on_mapgen_init( function()
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if skins then
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skins.add("character_snow_man")
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end
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end)
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end
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end
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--Pine leaves.
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--Pine leaves.
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BIN
textures/character_snow_man.png
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textures/character_snow_man.png
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After Width: | Height: | Size: 1.9 KiB |
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textures/character_snow_man_preview.png
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textures/character_snow_man_preview.png
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After Width: | Height: | Size: 28 KiB |
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textures/character_snow_man_preview_back.png
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textures/character_snow_man_preview_back.png
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After Width: | Height: | Size: 25 KiB |
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