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mirror of https://github.com/Splizard/minetest-mod-snow.git synced 2025-06-30 07:10:21 +02:00

Add snow.place back. Use place_node for creating new nodes.

This commit is contained in:
Splizard
2014-06-04 22:19:44 +12:00
parent dbde0d7c93
commit 6fd073aaa7
3 changed files with 33 additions and 4 deletions

View File

@ -78,7 +78,36 @@ if (minetest.get_modpath("moreblocks")) then
else
end
--This function places snow checking at the same time for snow level and increasing as needed.
--This also takes into account sourrounding snow and makes snow even.
function snow.place(pos)
local node = minetest.get_node({x=pos.x,y=pos.y+1,z=pos.z})
local node = minetest.get_node(pos)
local drawtype = minetest.registered_nodes[node.name].drawtype
local bnode = minetest.get_node({x=pos.x,y=pos.y-1,z=pos.z})
if node.name == "default:snow" and minetest.get_node_level(pos) < 63 then
if minetest.get_item_group(bnode.name, "leafdecay") == 0 and snow.is_uneven(pos) ~= true then
minetest.add_node_level(pos, 7)
end
elseif node.name == "default:snow" and minetest.get_node_level(pos) == 63 then
local p = minetest.find_node_near(pos, 10, "default:dirt_with_grass")
if p and minetest.get_node_light(p, 0.5) == 15 then
minetest.place_node({x=pos.x,y=pos.y+1,z=pos.z},{name="default:snow"})
else
minetest.add_node(pos,{name="default:snowblock"})
end
elseif node.name ~= "default:ice" and bnode.name ~= "air" then
if drawtype == "normal" or drawtype == "allfaces_optional" then
minetest.place_node({x=pos.x,y=pos.y+1,z=pos.z}, {name="default:snow"})
elseif drawtype == "plantlike" then
pos.y = pos.y - 1
if minetest.get_node(pos).name == "default:dirt_with_grass" then
minetest.add_node(pos, {name="default:dirt_with_snow"})
end
end
end
end
-- Checks if the snow level is even at any given pos.
-- Smooth Snow