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https://github.com/Splizard/minetest-mod-snow.git
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Add snow.place back. Use place_node for creating new nodes.
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parent
dbde0d7c93
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29
init.lua
29
init.lua
@ -78,7 +78,36 @@ if (minetest.get_modpath("moreblocks")) then
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else
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else
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end
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end
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--This function places snow checking at the same time for snow level and increasing as needed.
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--This also takes into account sourrounding snow and makes snow even.
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function snow.place(pos)
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local node = minetest.get_node({x=pos.x,y=pos.y+1,z=pos.z})
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local node = minetest.get_node(pos)
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local drawtype = minetest.registered_nodes[node.name].drawtype
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local bnode = minetest.get_node({x=pos.x,y=pos.y-1,z=pos.z})
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if node.name == "default:snow" and minetest.get_node_level(pos) < 63 then
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if minetest.get_item_group(bnode.name, "leafdecay") == 0 and snow.is_uneven(pos) ~= true then
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minetest.add_node_level(pos, 7)
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end
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elseif node.name == "default:snow" and minetest.get_node_level(pos) == 63 then
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local p = minetest.find_node_near(pos, 10, "default:dirt_with_grass")
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if p and minetest.get_node_light(p, 0.5) == 15 then
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minetest.place_node({x=pos.x,y=pos.y+1,z=pos.z},{name="default:snow"})
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else
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minetest.add_node(pos,{name="default:snowblock"})
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end
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elseif node.name ~= "default:ice" and bnode.name ~= "air" then
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if drawtype == "normal" or drawtype == "allfaces_optional" then
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minetest.place_node({x=pos.x,y=pos.y+1,z=pos.z}, {name="default:snow"})
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elseif drawtype == "plantlike" then
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pos.y = pos.y - 1
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if minetest.get_node(pos).name == "default:dirt_with_grass" then
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minetest.add_node(pos, {name="default:dirt_with_snow"})
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end
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end
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end
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end
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-- Checks if the snow level is even at any given pos.
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-- Checks if the snow level is even at any given pos.
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-- Smooth Snow
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-- Smooth Snow
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@ -137,8 +137,8 @@ if snow.enable_snowfall then
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50, 50,
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50, 50,
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false, "weather_snow.png", player:get_player_name())
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false, "weather_snow.png", player:get_player_name())
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end
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end
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--snow.place(pos, true)
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snow.place(pos, true)
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minetest.place_node({x=pos.x, y=pos.y+2, z=pos.z}, {name="default:snow"}) -- LazyJ
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--minetest.place_node({x=pos.x, y=pos.y+2, z=pos.z}, {name="default:snow"}) -- LazyJ
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end
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end
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end
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end
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@ -48,10 +48,10 @@ snow_snowball_ENTITY.on_step = function(self, dtime)
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-- the snow on it. ~ Original line of code by Splizard, comment by LazyJ so I can
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-- the snow on it. ~ Original line of code by Splizard, comment by LazyJ so I can
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-- keep track of what this code does. ~ LazyJ, 2014_04_07
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-- keep track of what this code does. ~ LazyJ, 2014_04_07
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if node.name ~= "air" then
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if node.name ~= "air" then
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--snow.place(pos) -- this is the original code, I replaced it with
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snow.place(pos) -- this is the original code, I replaced it with
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-- minetest.place_node and bumped the y position up by 2 (make the snow drop
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-- minetest.place_node and bumped the y position up by 2 (make the snow drop
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-- from a node above and pile up). ~ LazyJ, 2014_04_07
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-- from a node above and pile up). ~ LazyJ, 2014_04_07
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minetest.place_node({x=pos.x, y=pos.y+2, z=pos.z}, {name="default:snow"})
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--minetest.place_node({x=pos.x, y=pos.y+2, z=pos.z}, {name="default:snow"})
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self.object:remove()
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self.object:remove()
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end
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end
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else -- If findwhatisabove is not equal to "air" then cancel the snowball
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else -- If findwhatisabove is not equal to "air" then cancel the snowball
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