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mirror of https://github.com/Splizard/minetest-mod-snow.git synced 2024-12-28 23:40:17 +01:00

Add snow.place back. Use place_node for creating new nodes.

This commit is contained in:
Splizard 2014-06-04 22:19:44 +12:00
parent dbde0d7c93
commit 6fd073aaa7
3 changed files with 33 additions and 4 deletions

View File

@ -78,7 +78,36 @@ if (minetest.get_modpath("moreblocks")) then
else else
end end
--This function places snow checking at the same time for snow level and increasing as needed.
--This also takes into account sourrounding snow and makes snow even.
function snow.place(pos)
local node = minetest.get_node({x=pos.x,y=pos.y+1,z=pos.z})
local node = minetest.get_node(pos)
local drawtype = minetest.registered_nodes[node.name].drawtype
local bnode = minetest.get_node({x=pos.x,y=pos.y-1,z=pos.z})
if node.name == "default:snow" and minetest.get_node_level(pos) < 63 then
if minetest.get_item_group(bnode.name, "leafdecay") == 0 and snow.is_uneven(pos) ~= true then
minetest.add_node_level(pos, 7)
end
elseif node.name == "default:snow" and minetest.get_node_level(pos) == 63 then
local p = minetest.find_node_near(pos, 10, "default:dirt_with_grass")
if p and minetest.get_node_light(p, 0.5) == 15 then
minetest.place_node({x=pos.x,y=pos.y+1,z=pos.z},{name="default:snow"})
else
minetest.add_node(pos,{name="default:snowblock"})
end
elseif node.name ~= "default:ice" and bnode.name ~= "air" then
if drawtype == "normal" or drawtype == "allfaces_optional" then
minetest.place_node({x=pos.x,y=pos.y+1,z=pos.z}, {name="default:snow"})
elseif drawtype == "plantlike" then
pos.y = pos.y - 1
if minetest.get_node(pos).name == "default:dirt_with_grass" then
minetest.add_node(pos, {name="default:dirt_with_snow"})
end
end
end
end
-- Checks if the snow level is even at any given pos. -- Checks if the snow level is even at any given pos.
-- Smooth Snow -- Smooth Snow

View File

@ -137,8 +137,8 @@ if snow.enable_snowfall then
50, 50, 50, 50,
false, "weather_snow.png", player:get_player_name()) false, "weather_snow.png", player:get_player_name())
end end
--snow.place(pos, true) snow.place(pos, true)
minetest.place_node({x=pos.x, y=pos.y+2, z=pos.z}, {name="default:snow"}) -- LazyJ --minetest.place_node({x=pos.x, y=pos.y+2, z=pos.z}, {name="default:snow"}) -- LazyJ
end end
end end

View File

@ -48,10 +48,10 @@ snow_snowball_ENTITY.on_step = function(self, dtime)
-- the snow on it. ~ Original line of code by Splizard, comment by LazyJ so I can -- the snow on it. ~ Original line of code by Splizard, comment by LazyJ so I can
-- keep track of what this code does. ~ LazyJ, 2014_04_07 -- keep track of what this code does. ~ LazyJ, 2014_04_07
if node.name ~= "air" then if node.name ~= "air" then
--snow.place(pos) -- this is the original code, I replaced it with snow.place(pos) -- this is the original code, I replaced it with
-- minetest.place_node and bumped the y position up by 2 (make the snow drop -- minetest.place_node and bumped the y position up by 2 (make the snow drop
-- from a node above and pile up). ~ LazyJ, 2014_04_07 -- from a node above and pile up). ~ LazyJ, 2014_04_07
minetest.place_node({x=pos.x, y=pos.y+2, z=pos.z}, {name="default:snow"}) --minetest.place_node({x=pos.x, y=pos.y+2, z=pos.z}, {name="default:snow"})
self.object:remove() self.object:remove()
end end
else -- If findwhatisabove is not equal to "air" then cancel the snowball else -- If findwhatisabove is not equal to "air" then cancel the snowball