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https://github.com/Splizard/minetest-mod-snow.git
synced 2024-11-14 22:00:17 +01:00
fix snowfall and pines
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e990039ea3
commit
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@ -80,23 +80,28 @@ local PERSISTENCE3 = 0.5 -- 0.5
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local SCALE3 = 250 -- 250
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local SCALE3 = 250 -- 250
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--Get snow at position.
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--Get snow at position.
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local rarity, perlin_scale
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local function get_snow(pos)
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local function get_snow(pos)
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--Legacy support.
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--Legacy support.
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if weather_legacy == "snow" then
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if weather_legacy ~= "snow" then
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local perlin1 = minetest.get_perlin(112,3, 0.5, 150)
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return false
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if perlin1:get2d({x=pos.x, y=pos.z}) <= 0.53 then
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return false
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end
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-- disable falling snow in desert
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local desert_perlin = minetest.get_perlin(SEEDDIFF3, OCTAVES3, PERSISTENCE3, SCALE3)
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local noise3 = desert_perlin:get2d({x=pos.x+150,y=pos.z+50}) -- Offsets must match minetest mapgen desert perlin.
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if noise3 > 0.35 then -- Smooth transition 0.35 to 0.45.
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return false
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end
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return true
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end
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end
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return false
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if not rarity then
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rarity = snow.mapgen.smooth_rarity_min
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perlin_scale = snow.mapgen.perlin_scale
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end
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local perlin1 = minetest.get_perlin(112,3, 0.5, perlin_scale)
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if perlin1:get2d({x=pos.x, y=pos.z}) < rarity then
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return false
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end
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-- disable falling snow in desert
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local desert_perlin = minetest.get_perlin(SEEDDIFF3, OCTAVES3, PERSISTENCE3, SCALE3)
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local noise3 = desert_perlin:get2d({x=pos.x+150,y=pos.z+50}) -- Offsets must match minetest mapgen desert perlin.
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if noise3 > 0.35 then -- Smooth transition 0.35 to 0.45.
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return false
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end
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return true
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end
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end
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local addvectors = vector and vector.add
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local addvectors = vector and vector.add
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@ -159,20 +164,21 @@ local function snow_fall(pos, player, animate)
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pos = {x=pos.x, y=ground_y, z=pos.z}
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pos = {x=pos.x, y=ground_y, z=pos.z}
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if get_snow(pos) then
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if not get_snow(pos) then
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if animate then
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return
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local spos = {x=pos.x, y=ground_y+10, z=pos.z}
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minetest.add_particlespawner(get_snow_particledef({
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minpos = addvectors(spos, {x=-9, y=3, z=-9}),
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maxpos = addvectors(spos, {x= 9, y=5, z= 9}),
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vel = {x=0, y=-1, z=-1},
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acc = {x=0, y=0, z=0},
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playername = player:get_player_name()
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}))
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end
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snow.place(pos, true)
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--minetest.place_node({x=pos.x, y=pos.y+2, z=pos.z}, {name="default:snow"}) -- LazyJ
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end
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end
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if animate then
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local spos = {x=pos.x, y=ground_y+10, z=pos.z}
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minetest.add_particlespawner(get_snow_particledef({
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minpos = addvectors(spos, {x=-9, y=3, z=-9}),
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maxpos = addvectors(spos, {x= 9, y=5, z= 9}),
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vel = {x=0, y=-1, z=-1},
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acc = {x=0, y=0, z=0},
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playername = player:get_player_name()
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}))
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end
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snow.place(pos, true)
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--minetest.place_node({x=pos.x, y=pos.y+2, z=pos.z}, {name="default:snow"}) -- LazyJ
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end
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end
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-- Snow
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-- Snow
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@ -13,6 +13,32 @@ saplings grow into trees. --]]
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-- Part 1: To disable the mapgen, add the *starting* comment under this line.
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-- Part 1: To disable the mapgen, add the *starting* comment under this line.
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snow.mapgen = snow.mapgen or {}
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local mg = snow.mapgen
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-- perlin noise "hills" are not peaks but looking like sinus curve
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local function upper_rarity(rarity)
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return math.sign(rarity)*math.sin(math.abs(rarity)*math.pi/2)
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end
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local rarity = 18 --snow.mapgen_rarity
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local size = 210 --snow.mapgen_size
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local nosmooth_rarity = 1-rarity/50
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local perlin_scale = size*100/rarity
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mg.perlin_scale = perlin_scale
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local smooth_rarity_max, smooth_rarity_min, smooth_rarity_dif
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local smooth = snow.smooth_biomes
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if smooth then
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local smooth_trans_size = 4 --snow.smooth_trans_size
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mg.smooth_rarity_max = upper_rarity(nosmooth_rarity+smooth_trans_size*2/perlin_scale)
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mg.smooth_rarity_min = upper_rarity(nosmooth_rarity-smooth_trans_size/perlin_scale)
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mg.smooth_rarity_dif = mg.smooth_rarity_max-mg.smooth_rarity_min
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end
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nosmooth_rarity = upper_rarity(nosmooth_rarity)
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mg.nosmooth_rarity = nosmooth_rarity
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--Identify the mapgen.
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--Identify the mapgen.
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minetest.register_on_mapgen_init(function(MapgenParams)
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minetest.register_on_mapgen_init(function(MapgenParams)
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local mgname = MapgenParams.mgname
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local mgname = MapgenParams.mgname
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@ -31,8 +57,6 @@ end)
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-- To complete the commenting-out add the *closing* comment under this line.
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-- To complete the commenting-out add the *closing* comment under this line.
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local pine_tree = {
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local pine_tree = {
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axiom="TABff",
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axiom="TABff",
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rules_a="[&T+f+ff+ff+ff+f]GA",
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rules_a="[&T+f+ff+ff+ff+f]GA",
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@ -66,7 +90,6 @@ local xmas_tree = {
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--Makes pine tree
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--Makes pine tree
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function snow.make_pine(pos,snow,xmas)
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function snow.make_pine(pos,snow,xmas)
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local minetest = minetest
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local minetest = minetest
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local perlin1 = minetest.get_perlin(112,3, 0.5, 150)
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local try_node = function(pos, node)
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local try_node = function(pos, node)
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local n = minetest.get_node(pos).name
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local n = minetest.get_node(pos).name
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if n == "air"
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if n == "air"
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@ -95,7 +118,7 @@ function snow.make_pine(pos,snow,xmas)
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if xmas then
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if xmas then
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try_node({x=pos.x,y=pos.y+7,z=pos.z},{name="snow:star_lit"}) -- Added lit star. ~ LazyJ
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try_node({x=pos.x,y=pos.y+7,z=pos.z},{name="snow:star_lit"}) -- Added lit star. ~ LazyJ
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elseif snow
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elseif snow
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and perlin1:get2d({x=pos.x,y=pos.z}) > 0.53 then
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and minetest.get_perlin(112,3, 0.5, perlin_scale):get2d({x=pos.x,y=pos.z}) > nosmooth_rarity then
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try_node({x=pos.x,y=pos.y+7,z=pos.z},{name="default:snow"})
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try_node({x=pos.x,y=pos.y+7,z=pos.z},{name="default:snow"})
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end
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end
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end
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end
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@ -109,7 +132,7 @@ function snow.voxelmanip_pine(pos,a,data)
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local c_pinetree = minetest.get_content_id("default:pinetree")
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local c_pinetree = minetest.get_content_id("default:pinetree")
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local c_air = minetest.get_content_id("air")
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local c_air = minetest.get_content_id("air")
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local perlin1 = minetest.get_perlin(112,3, 0.5, 150)
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local perlin1 = minetest.get_perlin(112,3, 0.5, perlin_scale)
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for z = -1,1 do
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for z = -1,1 do
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local z = pos.z + z
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local z = pos.z + z
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for x = -1,1 do
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for x = -1,1 do
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@ -120,7 +143,7 @@ function snow.voxelmanip_pine(pos,a,data)
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data[a:index(x,pos.y+i,z)] = c_pine_needles
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data[a:index(x,pos.y+i,z)] = c_pine_needles
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if x ~= 0
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if x ~= 0
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and z ~= 0
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and z ~= 0
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and perlin1:get2d({x=x,y=z}) > 0.53 then
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and perlin1:get2d({x=x,y=z}) > nosmooth_rarity then
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local abovenode = a:index(x,pos.y+i+1,z)
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local abovenode = a:index(x,pos.y+i+1,z)
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data[abovenode] = c_snow
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data[abovenode] = c_snow
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end
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end
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@ -135,16 +158,16 @@ function snow.voxelmanip_pine(pos,a,data)
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data[a:index(x-1,y,z)] = c_pine_needles
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data[a:index(x-1,y,z)] = c_pine_needles
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data[a:index(x,y,z+1)] = c_pine_needles
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data[a:index(x,y,z+1)] = c_pine_needles
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data[a:index(x,y,z-1)] = c_pine_needles
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data[a:index(x,y,z-1)] = c_pine_needles
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if perlin1:get2d({x=x+1,y=z}) > 0.53 then
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if perlin1:get2d({x=x+1,y=z}) > nosmooth_rarity then
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data[a:index(x+1,y+1,z)] = c_snow
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data[a:index(x+1,y+1,z)] = c_snow
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end
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end
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if perlin1:get2d({x=x+1,y=z}) > 0.53 then
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if perlin1:get2d({x=x+1,y=z}) > nosmooth_rarity then
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data[a:index(x-1,y+1,z)] = c_snow
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data[a:index(x-1,y+1,z)] = c_snow
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end
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end
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if perlin1:get2d({x=x,y=z+1}) > 0.53 then
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if perlin1:get2d({x=x,y=z+1}) > nosmooth_rarity then
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data[a:index(x,y+1,z+1)] = c_snow
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data[a:index(x,y+1,z+1)] = c_snow
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end
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end
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if perlin1:get2d({x=x,y=z-1}) > 0.53 then
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if perlin1:get2d({x=x,y=z-1}) > nosmooth_rarity then
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data[a:index(x,y+1,z-1)] = c_snow
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data[a:index(x,y+1,z-1)] = c_snow
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end
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end
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end
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end
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@ -153,7 +176,7 @@ function snow.voxelmanip_pine(pos,a,data)
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end
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end
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data[a:index(pos.x,pos.y+5,pos.z)] = c_pine_needles
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data[a:index(pos.x,pos.y+5,pos.z)] = c_pine_needles
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data[a:index(pos.x,pos.y+6,pos.z)] = c_pine_needles
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data[a:index(pos.x,pos.y+6,pos.z)] = c_pine_needles
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if perlin1:get2d({x=pos.x,y=pos.z}) > 0.53 then
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if perlin1:get2d({x=pos.x,y=pos.z}) > nosmooth_rarity then
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data[a:index(pos.x,pos.y+7,pos.z)] = c_snow
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data[a:index(pos.x,pos.y+7,pos.z)] = c_snow
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end
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end
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end
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end
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@ -11,9 +11,12 @@ local np_default = {
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-- 2D noise for coldness
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-- 2D noise for coldness
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local mg = snow.mapgen
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local scale = mg.perlin_scale
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local np_cold = {
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local np_cold = {
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offset = 0,
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offset = 0,
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scale = 1,
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scale = 1,
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spread = {x=scale, y=scale, z=scale},
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seed = 112,
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seed = 112,
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octaves = 3,
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octaves = 3,
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persist = 0.5
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persist = 0.5
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@ -121,26 +124,11 @@ local function define_contents()
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replacements = snow.known_plants or {}
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replacements = snow.known_plants or {}
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end
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end
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-- perlin noise "hills" are not peaks but looking like sinus curve
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local function upper_rarity(rarity)
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return math.sign(rarity)*math.sin(math.abs(rarity)*math.pi/2)
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end
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local rarity = 18 --snow.mapgen_rarity
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local size = 210 --snow.mapgen_size
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local nosmooth_rarity = 1-rarity/50
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local perlin_scale = size*100/rarity
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np_cold.spread = {x=perlin_scale, y=perlin_scale, z=perlin_scale}
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local smooth_rarity_max, smooth_rarity_min, smooth_rarity_dif
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local smooth = snow.smooth_biomes
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local smooth = snow.smooth_biomes
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if smooth then
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local smooth_rarity_max = mg.smooth_rarity_max
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local smooth_trans_size = 4 --snow.smooth_trans_size
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local smooth_rarity_min = mg.smooth_rarity_min
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smooth_rarity_max = upper_rarity(nosmooth_rarity+smooth_trans_size*2/perlin_scale)
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local smooth_rarity_dif = mg.smooth_rarity_dif
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smooth_rarity_min = upper_rarity(nosmooth_rarity-smooth_trans_size/perlin_scale)
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local nosmooth_rarity = mg.nosmooth_rarity
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smooth_rarity_dif = smooth_rarity_max-smooth_rarity_min
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end
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nosmooth_rarity = upper_rarity(nosmooth_rarity)
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minetest.register_on_generated(function(minp, maxp, seed)
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minetest.register_on_generated(function(minp, maxp, seed)
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local t1 = os.clock()
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local t1 = os.clock()
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