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https://github.com/Splizard/minetest-mod-snow.git
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Modif biomes
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@ -1,15 +1,14 @@
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-- NODES
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-- Pine Needles
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--[[local nodedef = {
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description = "Pine Needles",
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local nodedef = {
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description = "Snow Pine Needles",
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drawtype = "allfaces_optional",
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visual_scale = 1.3,
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tiles = {"snow_needles.png"},
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waving = 1,
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paramtype = "light",
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groups = {snappy=3},
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furnace_burntime = 1,
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groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1},
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drop = {
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max_items = 1,
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items = {
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@ -24,23 +23,9 @@
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}
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},
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sounds = default.node_sound_leaves_defaults(),
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after_place_node = default.after_place_leaves,
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}
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]]--
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local nodedef = table.copy(minetest.registered_nodes["default:pine_needles"])
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nodedef.tiles = {"snow_needles.png"}
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nodedef.drop = {
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max_items = 1,
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items = {
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{
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-- player will get sapling with 1/20 chance
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items = {'snow:sapling_pine'},
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rarity = 20,
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},
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{
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items = {'snow:needles'},
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}
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}
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}
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--[[
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If christmas_content is enabled, then this next part will override the pine needles' drop code
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(in the code section above) and adds Xmas tree saplings to the items that are dropped.
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@ -60,7 +45,7 @@ minetest.register_node("snow:needles", table.copy(nodedef))
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default.register_leafdecay{
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trunks = {"default:pine_tree"},
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leaves = {"default:pine_needles", "snow:needles"},
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leaves = {"snow:needles", "default:pine_needles"},
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radius = 2,
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}
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@ -114,10 +99,11 @@ nodedef = {
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inventory_image = "snow_sapling_pine.png",
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wield_image = "snow_sapling_pine.png",
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paramtype = "light",
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sunlight_propagates = true,
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walkable = false,
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groups = {snappy=2,dig_immediate=3},
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furnace_burntime = 10,
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sounds = default.node_sound_defaults(),
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groups = {snappy=2,dig_immediate=3, flammable = 3,
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attached_node = 1, sapling = 1},
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sounds = default.node_sound_leaves_defaults(),
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}
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-- Pine Sapling
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