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https://github.com/Splizard/minetest-mod-snow.git
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remove whitespaces: for i in */*.lua; do sed -i 's/[ \t]*$//' workers/init.lua ; done
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@ -35,10 +35,10 @@ The Xmas tree needles are registred and defined a farther down in this nodes.lua
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~ LazyJ
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--]]
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if snow.christmas_content then
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--Christmas trees
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minetest.override_item("snow:needles", {
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drop = {
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max_items = 1,
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@ -61,9 +61,9 @@ if snow.christmas_content then
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}
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}
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})
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end
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end
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--Christmas easter egg
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minetest.register_on_mapgen_init( function()
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if rawget(_G, "skins") then
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@ -75,7 +75,7 @@ end
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--[[
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Original, static Xmas lights. Keep so people can "turn off" the
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Original, static Xmas lights. Keep so people can "turn off" the
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animation if it is too much for them. ~ LazyJ
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--Decorated Pine leaves
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@ -179,7 +179,7 @@ minetest.register_node("snow:sapling_pine", {
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walkable = false,
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groups = {snappy=2,dig_immediate=3},
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sounds = default.node_sound_defaults(),
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})
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@ -266,9 +266,9 @@ minetest.register_node("snow:snow_brick", {
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liquidtype = "none",
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paramtype = "light",
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sunlight_propagates = true,
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paramtype2 = "facedir", -- Allow blocks to be rotated with the screwdriver or
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paramtype2 = "facedir", -- Allow blocks to be rotated with the screwdriver or
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-- by player position. ~ LazyJ
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-- I made this a little harder to dig than snow blocks because
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-- I made this a little harder to dig than snow blocks because
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-- I imagine snow brick as being much more dense and solid than fluffy snow. ~ LazyJ
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groups = {cracky=2, crumbly=2, choppy=2, oddly_breakable_by_hand=2, melts=1, icemaker=1, cooks_into_ice=1},
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--Let's use the new snow sounds instead of the old grass sounds. ~ LazyJ
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@ -278,7 +278,7 @@ minetest.register_node("snow:snow_brick", {
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dug = {name="default_snow_footstep", gain=0.75},
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place = {name="default_place_node", gain=1.0}
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}),
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-- The "on_construct" part below, thinking in terms of layers, dirt_with_snow could also
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-- The "on_construct" part below, thinking in terms of layers, dirt_with_snow could also
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-- double as dirt_with_frost which adds subtlety to the winterscape. ~ LazyJ
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on_construct = snow_onto_dirt
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})
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@ -293,9 +293,9 @@ minetest.register_node("snow:snow_cobble", {
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is_ground_content = true,
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liquidtype = "none",
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paramtype = "light",
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sunlight_propagates = true,
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sunlight_propagates = true,
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paramtype2 = "facedir",
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-- I made this a little harder to dig than snow blocks because
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-- I made this a little harder to dig than snow blocks because
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-- I imagine snow brick as being much more dense and solid than fluffy snow. ~ LazyJ
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groups = {cracky=2, crumbly=2, choppy=2, oddly_breakable_by_hand=2, melts=1, icemaker=1, cooks_into_ice=1},
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sounds = default.node_sound_dirt_defaults({
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@ -304,7 +304,7 @@ minetest.register_node("snow:snow_cobble", {
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dug = {name="default_snow_footstep", gain=0.75},
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place = {name="default_place_node", gain=1.0}
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}),
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-- The "on_construct" part below, thinking in terms of layers, dirt_with_snow could also
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-- The "on_construct" part below, thinking in terms of layers, dirt_with_snow could also
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-- double as dirt_with_frost which adds subtlety to the winterscape. ~ LazyJ
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on_construct = snow_onto_dirt
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})
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@ -315,7 +315,7 @@ minetest.register_node("snow:snow_cobble", {
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-- This adds code to the existing default ice. ~ LazyJ
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minetest.override_item("default:ice", {
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-- The Lines: 1. Alpah to make semi-transparent ice, 2 to work with
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-- The Lines: 1. Alpah to make semi-transparent ice, 2 to work with
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-- the dirt_with_grass/snow/just dirt ABMs. ~ LazyJ, 2014_03_09
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use_texture_alpha = true, -- 1
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param2 = 0,
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@ -346,6 +346,6 @@ minetest.override_item("default:snowblock", {
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groups = {cracky=3, crumbly=3, choppy=3, oddly_breakable_by_hand=3, melts=1, icemaker=1, cooks_into_ice=1, falling_node=1},
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--drop = "snow:snow_cobble",
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on_construct = snow_onto_dirt
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-- Thinking in terms of layers, dirt_with_snow could also double as
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-- Thinking in terms of layers, dirt_with_snow could also double as
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-- dirt_with_frost which adds subtlety to the winterscape. ~ LazyJ, 2014_04_04
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})
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