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https://github.com/Splizard/minetest-mod-snow.git
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Faster mapgen, made pines more common.
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parent
e17799330c
commit
99461f150b
30
mapgen.lua
30
mapgen.lua
@ -51,6 +51,7 @@ if maxp.y >= -10 then
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end
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local function make_pine(pos)
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local perlin1 = env:get_perlin(112,3, 0.5, 150)
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--Clear ground.
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for x=-1,1 do
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for z=-1,1 do
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@ -68,6 +69,9 @@ if maxp.y >= -10 then
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local x = pos.x + x
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local z = pos.z + z
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env:add_node({x=x,y=pos.y+i,z=z},{name="default:leaves"})
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if x ~= 0 and z ~= 0 and perlin1:get2d({x=x,y=z}) > 0.53 then
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env:add_node({x=x,y=pos.y+i+1,z=z},{name="snow:snow"})
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end
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end
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end
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end
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@ -79,11 +83,26 @@ if maxp.y >= -10 then
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env:add_node({x=x-1,y=y,z=z},{name="default:leaves"})
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env:add_node({x=x,y=y,z=z+1},{name="default:leaves"})
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env:add_node({x=x,y=y,z=z-1},{name="default:leaves"})
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if perlin1:get2d({x=x+1,y=z}) > 0.53 then
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env:add_node({x=x+1,y=y+1,z=z},{name="snow:snow"})
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end
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if perlin1:get2d({x=x+1,y=z}) > 0.53 then
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env:add_node({x=x-1,y=y+1,z=z},{name="snow:snow"})
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end
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if perlin1:get2d({x=x,y=z+1}) > 0.53 then
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env:add_node({x=x,y=y+1,z=z+1},{name="snow:snow"})
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end
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if perlin1:get2d({x=x,y=z-1}) > 0.53 then
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env:add_node({x=x,y=y+1,z=z-1},{name="snow:snow"})
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end
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end
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env:add_node({x=pos.x,y=pos.y+i,z=pos.z},{name="default:tree"})
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end
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env:add_node({x=pos.x,y=pos.y+5,z=pos.z},{name="default:leaves"})
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env:add_node({x=pos.x,y=pos.y+6,z=pos.z},{name="default:leaves"})
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if perlin1:get2d({x=pos.x,y=pos.z}) > 0.53 then
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env:add_node({x=pos.x,y=pos.y+7,z=pos.z},{name="snow:snow"})
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end
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end
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--Reseed random.
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@ -121,7 +140,7 @@ if maxp.y >= -10 then
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--Spawns moss inside snow.
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env:add_node({x=x,y=ground_y,z=z}, {name="snow:dirt_with_snow"})
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env:add_node({x=x,y=ground_y+1,z=z}, {name="snow:snow",param2=1})
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elseif pines and test > 0.85 and pr:next(1,36) == 1 then
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elseif pines and pr:next(1,36) == 1 then
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--Spawns pines.
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env:add_node({x=x,y=ground_y,z=z}, {name="snow:dirt_with_snow"})
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make_pine({x=x,y=ground_y+1,z=z})
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@ -180,13 +199,20 @@ if maxp.y >= -10 then
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elseif ground_y and node.name == "default:desert_sand" then
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--Abort genaration.
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if debug then
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print(biomeToString(biome)..": ABORTED!")
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print(biomeToString(biome)..": desert found ABORTED!")
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return
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elseif ground_y and node.name == "snow:snow" and node.name ~= "snow:ice" then
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--Abort genaration.
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if env:get_node({x=x,y=ground_y-1,z=z}).name ~= "default:leaves" then
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if debug then
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print(biomeToString(biome)..": snow found ABORTED!")
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end
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return
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end
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end
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end
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end
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end
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if debug then
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print(biomeToString(biome)..": Snow Biome Genarated")
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end
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