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https://github.com/Splizard/minetest-mod-snow.git
synced 2024-12-28 07:30:17 +01:00
do not recreate perlin noise objects in every mapchunk
M src/mapgen_v6.lua
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48db038755
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@ -172,6 +172,20 @@ snow.register_on_configuring(function(name, v)
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end
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end
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end)
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end)
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local perlin_objs, perlins_chulen
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local function get_perlins(sidelen)
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if perlins_chulen == sidelen then
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return
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end
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perlins_chulen = sidelen
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local chulens = {x=sidelen, y=sidelen, z=sidelen}
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perlin_objs = {
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default = minetest.get_perlin_map(np_default, chulens),
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cold = minetest.get_perlin_map(np_cold, chulens),
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ice = minetest.get_perlin_map(np_ice, chulens),
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}
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end
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minetest.register_on_generated(function(minp, maxp, seed)
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minetest.register_on_generated(function(minp, maxp, seed)
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local t1 = os.clock()
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local t1 = os.clock()
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@ -194,9 +208,8 @@ minetest.register_on_generated(function(minp, maxp, seed)
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local snow_tab,num = {},1
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local snow_tab,num = {},1
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local pines_tab,pnum = {},1
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local pines_tab,pnum = {},1
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local sidelen = x1 - x0 + 1
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get_perlins(x1 - x0 + 1)
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local chulens = {x=sidelen, y=sidelen, z=sidelen}
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local nvals_default = perlin_objs.default:get2dMap_flat{x=x0+150, y=z0+50}
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local nvals_default = minetest.get_perlin_map(np_default, chulens):get2dMap_flat{x=x0+150, y=z0+50}
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local nvals_cold, nvals_ice, ndia
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local nvals_cold, nvals_ice, ndia
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-- Choose biomes
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-- Choose biomes
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@ -224,7 +237,7 @@ minetest.register_on_generated(function(minp, maxp, seed)
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local test
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local test
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if nvals_default[ni] < 0.35 then
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if nvals_default[ni] < 0.35 then
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if not nvals_cold then
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if not nvals_cold then
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nvals_cold = minetest.get_perlin_map(np_cold, chulens):get2dMap_flat{x=x0, y=z0}
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nvals_cold = perlin_objs.cold:get2dMap_flat{x=x0, y=z0}
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end
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end
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test = math.min(nvals_cold[ni], 1)
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test = math.min(nvals_cold[ni], 1)
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if smooth then
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if smooth then
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@ -278,7 +291,7 @@ minetest.register_on_generated(function(minp, maxp, seed)
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else
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else
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nodes_added = true
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nodes_added = true
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write_to_map = true
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write_to_map = true
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nvals_ice = nvals_ice or minetest.get_perlin_map(np_ice, chulens):get2dMap_flat{x=x0, y=z0}
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nvals_ice = nvals_ice or perlin_objs.ice:get2dMap_flat{x=x0, y=z0}
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local icetype = nvals_ice[ni]
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local icetype = nvals_ice[ni]
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local cool = icetype > 0 -- only spawns ice on edge of water
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local cool = icetype > 0 -- only spawns ice on edge of water
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local icebergs = icetype > -0.2 and icetype <= 0
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local icebergs = icetype > -0.2 and icetype <= 0
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