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mirror of https://github.com/Splizard/minetest-mod-snow.git synced 2024-12-27 15:10:20 +01:00

Small line-to-long style fix and update .luacheckrc

This commit is contained in:
HybridDog 2021-03-21 18:27:41 +01:00
parent 4f4489fc93
commit 9dc9ab3a39
2 changed files with 12 additions and 2 deletions

View File

@ -1,5 +1,5 @@
read_globals = {
"dump", "vector", "minetest",
"dump", "vector",
"table", "math", "PseudoRandom", "VoxelArea",
"stairs", "stairsplus", "skins", "treecapitator",
default = {
@ -10,6 +10,15 @@ read_globals = {
}
},
other_fields = true
},
minetest = {
fields = {
registered_nodes = {
read_only = false,
other_fields = true
}
},
other_fields = true
}
}
globals = {"snow"}

View File

@ -311,7 +311,8 @@ nodedef = {
-- by player position. ~ LazyJ
-- I made this a little harder to dig than snow blocks because
-- I imagine snow brick as being much more dense and solid than fluffy snow. ~ LazyJ
groups = {cracky=2, crumbly=2, choppy=2, oddly_breakable_by_hand=2, melts=1, icemaker=1, cooks_into_ice=1, cools_lava = 1, snowy = 1},
groups = {cracky=2, crumbly=2, choppy=2, oddly_breakable_by_hand=2, melts=1,
icemaker=1, cooks_into_ice=1, cools_lava = 1, snowy = 1},
--Let's use the new snow sounds instead of the old grass sounds. ~ LazyJ
sounds = default.node_sound_snow_defaults(),
-- The "on_construct" part below, thinking in terms of layers,