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https://github.com/Splizard/minetest-mod-snow.git
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Fix a bug when trying to place snow on an unknown node.
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parent
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13
init.lua
13
init.lua
@ -81,9 +81,11 @@ end
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--This function places snow checking at the same time for snow level and increasing as needed.
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--This also takes into account sourrounding snow and makes snow even.
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function snow.place(pos)
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local node = minetest.get_node({x=pos.x,y=pos.y+1,z=pos.z})
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local node = minetest.get_node(pos)
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local drawtype = minetest.registered_nodes[node.name].drawtype
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local node = minetest.get_node_or_nil(pos)
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local drawtype = ""
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if node and minetest.registered_nodes[node.name] then
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drawtype = minetest.registered_nodes[node.name].drawtype
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end
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local bnode = minetest.get_node({x=pos.x,y=pos.y-1,z=pos.z})
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if node.name == "default:snow" and minetest.get_node_level(pos) < 63 then
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@ -124,7 +126,10 @@ snow.is_uneven = function(pos)
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for z=-1,1 do
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local node = get_node({x=pos.x+x,y=pos.y,z=pos.z+z})
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local bnode = get_node({x=pos.x+x,y=pos.y-1,z=pos.z+z})
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local drawtype = minetest.registered_nodes[node.name].drawtype
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local drawtype
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if node and minetest.registered_nodes[node.name] then
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drawtype = minetest.registered_nodes[node.name].drawtype
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end
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if drawtype == "plantlike" then
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if bnode.name == "default:dirt_with_grass" then
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