1
0
mirror of https://github.com/Splizard/minetest-mod-snow.git synced 2024-11-09 11:20:19 +01:00

Fix Warnings

This commit is contained in:
Emojigit 2021-04-24 18:05:01 +08:00 committed by HybridDog
parent 58ac474139
commit ce0442fe25
4 changed files with 30 additions and 30 deletions

View File

@ -137,7 +137,7 @@ function snow.make_pine(pos,snow,xmas)
if xmas then if xmas then
try_node({x=pos.x,y=pos.y+7,z=pos.z},{name="snow:star_lit"}) -- Added lit star. ~ LazyJ try_node({x=pos.x,y=pos.y+7,z=pos.z},{name="snow:star_lit"}) -- Added lit star. ~ LazyJ
elseif snow elseif snow
and minetest.get_perlin(112,3, 0.5, perlin_scale):get2d({x=pos.x,y=pos.z}) > nosmooth_rarity then and minetest.get_perlin(112,3, 0.5, perlin_scale):get_2d({x=pos.x,y=pos.z}) > nosmooth_rarity then
try_node({x=pos.x,y=pos.y+7,z=pos.z},{name="default:snow"}) try_node({x=pos.x,y=pos.y+7,z=pos.z},{name="default:snow"})
end end
end end
@ -161,7 +161,7 @@ function snow.voxelmanip_pine(pos,a,data)
data[a:index(x,pos.y+i,z)] = c_pine_needles data[a:index(x,pos.y+i,z)] = c_pine_needles
if x ~= 0 if x ~= 0
and z ~= 0 and z ~= 0
and perlin1:get2d({x=x,y=z}) > nosmooth_rarity then and perlin1:get_2d({x=x,y=z}) > nosmooth_rarity then
local abovenode = a:index(x,pos.y+i+1,z) local abovenode = a:index(x,pos.y+i+1,z)
data[abovenode] = c_snow data[abovenode] = c_snow
end end
@ -176,16 +176,16 @@ function snow.voxelmanip_pine(pos,a,data)
data[a:index(x-1,y,z)] = c_pine_needles data[a:index(x-1,y,z)] = c_pine_needles
data[a:index(x,y,z+1)] = c_pine_needles data[a:index(x,y,z+1)] = c_pine_needles
data[a:index(x,y,z-1)] = c_pine_needles data[a:index(x,y,z-1)] = c_pine_needles
if perlin1:get2d({x=x+1,y=z}) > nosmooth_rarity then if perlin1:get_2d({x=x+1,y=z}) > nosmooth_rarity then
data[a:index(x+1,y+1,z)] = c_snow data[a:index(x+1,y+1,z)] = c_snow
end end
if perlin1:get2d({x=x+1,y=z}) > nosmooth_rarity then if perlin1:get_2d({x=x+1,y=z}) > nosmooth_rarity then
data[a:index(x-1,y+1,z)] = c_snow data[a:index(x-1,y+1,z)] = c_snow
end end
if perlin1:get2d({x=x,y=z+1}) > nosmooth_rarity then if perlin1:get_2d({x=x,y=z+1}) > nosmooth_rarity then
data[a:index(x,y+1,z+1)] = c_snow data[a:index(x,y+1,z+1)] = c_snow
end end
if perlin1:get2d({x=x,y=z-1}) > nosmooth_rarity then if perlin1:get_2d({x=x,y=z-1}) > nosmooth_rarity then
data[a:index(x,y+1,z-1)] = c_snow data[a:index(x,y+1,z-1)] = c_snow
end end
end end
@ -194,7 +194,7 @@ function snow.voxelmanip_pine(pos,a,data)
end end
data[a:index(pos.x,pos.y+5,pos.z)] = c_pine_needles data[a:index(pos.x,pos.y+5,pos.z)] = c_pine_needles
data[a:index(pos.x,pos.y+6,pos.z)] = c_pine_needles data[a:index(pos.x,pos.y+6,pos.z)] = c_pine_needles
if perlin1:get2d({x=pos.x,y=pos.z}) > nosmooth_rarity then if perlin1:get_2d({x=pos.x,y=pos.z}) > nosmooth_rarity then
data[a:index(pos.x,pos.y+7,pos.z)] = c_snow data[a:index(pos.x,pos.y+7,pos.z)] = c_snow
end end
end end

View File

@ -212,7 +212,7 @@ minetest.register_on_generated(function(minp, maxp, seed)
local pines_tab,pnum = {},1 local pines_tab,pnum = {},1
get_perlins(x1 - x0 + 1) get_perlins(x1 - x0 + 1)
local nvals_default = perlin_objs.default:get2dMap_flat({x=x0+150, y=z0+50}, nbuf_default) local nvals_default = perlin_objs.default:get_2dMap_flat({x=x0+150, y=z0+50}, nbuf_default)
local nvals_cold, nvals_ice, ndia local nvals_cold, nvals_ice, ndia
-- Choose biomes -- Choose biomes
@ -239,7 +239,7 @@ minetest.register_on_generated(function(minp, maxp, seed)
local in_biome = false local in_biome = false
local test local test
if nvals_default[ni] < 0.35 then if nvals_default[ni] < 0.35 then
nvals_cold = nvals_cold or perlin_objs.cold:get2dMap_flat({x=x0, y=z0}, nbuf_cold) nvals_cold = nvals_cold or perlin_objs.cold:get_2dMap_flat({x=x0, y=z0}, nbuf_cold)
test = math.min(nvals_cold[ni], 1) test = math.min(nvals_cold[ni], 1)
if is_smooth then if is_smooth then
if test >= smooth_rarity_max if test >= smooth_rarity_max
@ -291,7 +291,7 @@ minetest.register_on_generated(function(minp, maxp, seed)
end end
else else
if not nvals_ice then if not nvals_ice then
nvals_ice = perlin_objs.ice:get2dMap_flat({x=x0, y=z0}, nbuf_ice) nvals_ice = perlin_objs.ice:get_2dMap_flat({x=x0, y=z0}, nbuf_ice)
nodes_added = true nodes_added = true
write_to_map = true write_to_map = true

View File

@ -81,7 +81,7 @@ local sled = {
local players_sled = {} local players_sled = {}
local function join_sled(self, player) local function join_sled(self, player)
local pos = self.object:getpos() local pos = self.object:get_pos()
player:setpos(pos) player:setpos(pos)
local name = player:get_player_name() local name = player:get_player_name()
players_sled[name] = true players_sled[name] = true
@ -89,7 +89,7 @@ local function join_sled(self, player)
default.player_set_animation(player, "sit" , 30) default.player_set_animation(player, "sit" , 30)
self.driver = name self.driver = name
self.object:set_attach(player, "", {x=0,y=-9,z=0}, {x=0,y=90,z=0}) self.object:set_attach(player, "", {x=0,y=-9,z=0}, {x=0,y=90,z=0})
self.object:setyaw(player:get_look_yaw())-- - math.pi/2) self.object:set_yaw(player:get_look_yaw())-- - math.pi/2)
end end
local function leave_sled(self, player) local function leave_sled(self, player)
@ -156,7 +156,7 @@ end
function sled:on_activate(staticdata) function sled:on_activate(staticdata)
self.object:set_armor_groups({immortal=1}) self.object:set_armor_groups({immortal=1})
self.object:setacceleration({x=0, y=-10, z=0}) self.object:set_acceleration({x=0, y=-10, z=0})
if staticdata then if staticdata then
self.v = tonumber(staticdata) self.v = tonumber(staticdata)
end end
@ -200,7 +200,7 @@ function sled:on_step(dtime)
return return
end end
if player:get_player_control().sneak if player:get_player_control().sneak
or not accelerating_possible(vector.round(self.object:getpos())) then or not accelerating_possible(vector.round(self.object:get_pos())) then
leave_sled(self, player) leave_sled(self, player)
end end
end end
@ -220,7 +220,7 @@ minetest.register_craftitem("snow:sled", {
if players_sled[placer:get_player_name()] then if players_sled[placer:get_player_name()] then
return return
end end
local pos = placer:getpos() local pos = placer:get_pos()
if accelerating_possible(vector.round(pos)) then if accelerating_possible(vector.round(pos)) then
pos.y = pos.y+0.5 pos.y = pos.y+0.5

View File

@ -40,10 +40,10 @@ function snow.shoot_snowball(item, player)
local dif = 2*math.sqrt(dir.z*dir.z+dir.x*dir.x) local dif = 2*math.sqrt(dir.z*dir.z+dir.x*dir.x)
addp.x = dir.z/dif -- + (math.random()-0.5)/5 addp.x = dir.z/dif -- + (math.random()-0.5)/5
addp.z = -dir.x/dif -- + (math.random()-0.5)/5 addp.z = -dir.x/dif -- + (math.random()-0.5)/5
local pos = vector.add(player:getpos(), addp) local pos = vector.add(player:get_pos(), addp)
local obj = minetest.add_entity(pos, "snow:snowball_entity") local obj = minetest.add_entity(pos, "snow:snowball_entity")
obj:setvelocity(vector.multiply(dir, snowball_velocity)) obj:set_velocity(vector.multiply(dir, snowball_velocity))
obj:setacceleration({x=dir.x*-3, y=-get_gravity(), z=dir.z*-3}) obj:set_acceleration({x=dir.x*-3, y=-get_gravity(), z=dir.z*-3})
obj:get_luaentity().thrower = player:get_player_name() obj:get_luaentity().thrower = player:get_player_name()
if creative_mode then if creative_mode then
if not someone_throwing then if not someone_throwing then
@ -103,13 +103,13 @@ local snow_snowball_ENTITY = {
function snow_snowball_ENTITY.on_activate(self) function snow_snowball_ENTITY.on_activate(self)
self.object:set_properties({textures = {"default_snowball.png^[transform"..math.random(0,7)}}) self.object:set_properties({textures = {"default_snowball.png^[transform"..math.random(0,7)}})
self.object:setacceleration({x=0, y=-get_gravity(), z=0}) self.object:set_acceleration({x=0, y=-get_gravity(), z=0})
self.lastpos = self.object:getpos() self.lastpos = self.object:get_pos()
minetest.after(0.1, function(obj) minetest.after(0.1, function(obj)
if not obj then if not obj then
return return
end end
local vel = obj:getvelocity() local vel = obj:get_velocity()
if vel if vel
and vel.y ~= 0 then and vel.y ~= 0 then
return return
@ -118,7 +118,7 @@ function snow_snowball_ENTITY.on_activate(self)
if not object then if not object then
return return
end end
local vel_obj = object:getvelocity() local vel_obj = object:get_velocity()
if not vel_obj if not vel_obj
or vel_obj.y == 0 then or vel_obj.y == 0 then
object:remove() object:remove()
@ -137,7 +137,7 @@ function snow_snowball_ENTITY.on_step(self, dtime)
end end
if self.physical then if self.physical then
local vel = self.object:getvelocity() local vel = self.object:get_velocity()
local fell = vel.y == 0 local fell = vel.y == 0
if not fell then if not fell then
if self.probably_stuck then if self.probably_stuck then
@ -155,7 +155,7 @@ function snow_snowball_ENTITY.on_step(self, dtime)
self.probably_stuck = nil self.probably_stuck = nil
return return
end end
local pos = vector.round(self.object:getpos()) local pos = vector.round(self.object:get_pos())
if minetest.get_node(pos).name == "air" then if minetest.get_node(pos).name == "air" then
pos.y = pos.y-1 pos.y = pos.y-1
if minetest.get_node(pos).name == "air" then if minetest.get_node(pos).name == "air" then
@ -171,16 +171,16 @@ function snow_snowball_ENTITY.on_step(self, dtime)
return return
end end
local pos = vector.round(self.object:getpos()) local pos = vector.round(self.object:get_pos())
if vector.equals(pos, self.lastpos) then if vector.equals(pos, self.lastpos) then
return return
end end
if minetest.get_node(pos).name ~= "air" then if minetest.get_node(pos).name ~= "air" then
self.object:setacceleration({x=0, y=-get_gravity(), z=0}) self.object:set_acceleration({x=0, y=-get_gravity(), z=0})
--self.object:setvelocity({x=0, y=0, z=0}) --self.object:set_velocity({x=0, y=0, z=0})
pos = self.lastpos pos = self.lastpos
self.object:setpos(pos) self.object:setpos(pos)
minetest.sound_play("default_snow_footstep", {pos=pos, gain=vector.length(self.object:getvelocity())/30}) minetest.sound_play("default_snow_footstep", {pos=pos, gain=vector.length(self.object:get_velocity())/30})
self.object:set_properties({physical = true}) self.object:set_properties({physical = true})
self.physical = true self.physical = true
return return
@ -199,8 +199,8 @@ function snow_snowball_ENTITY.on_step(self, dtime)
or (entity_name ~= "snow:snowball_entity" or (entity_name ~= "snow:snowball_entity"
and entity_name ~= "__builtin:item" and entity_name ~= "__builtin:item"
and entity_name ~= "gauges:hp_bar") then and entity_name ~= "gauges:hp_bar") then
local vvel = v:getvelocity() or v:get_player_velocity() local vvel = v:get_velocity() or v:get_player_velocity()
local veldif = self.object:getvelocity() local veldif = self.object:get_velocity()
if vvel then if vvel then
veldif = vector.subtract(veldif, vvel) veldif = vector.subtract(veldif, vvel)
end end