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https://github.com/Splizard/minetest-mod-snow.git
synced 2024-11-09 11:20:19 +01:00
Fix Warnings
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parent
58ac474139
commit
ce0442fe25
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@ -137,7 +137,7 @@ function snow.make_pine(pos,snow,xmas)
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if xmas then
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if xmas then
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try_node({x=pos.x,y=pos.y+7,z=pos.z},{name="snow:star_lit"}) -- Added lit star. ~ LazyJ
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try_node({x=pos.x,y=pos.y+7,z=pos.z},{name="snow:star_lit"}) -- Added lit star. ~ LazyJ
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elseif snow
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elseif snow
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and minetest.get_perlin(112,3, 0.5, perlin_scale):get2d({x=pos.x,y=pos.z}) > nosmooth_rarity then
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and minetest.get_perlin(112,3, 0.5, perlin_scale):get_2d({x=pos.x,y=pos.z}) > nosmooth_rarity then
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try_node({x=pos.x,y=pos.y+7,z=pos.z},{name="default:snow"})
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try_node({x=pos.x,y=pos.y+7,z=pos.z},{name="default:snow"})
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end
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end
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end
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end
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@ -161,7 +161,7 @@ function snow.voxelmanip_pine(pos,a,data)
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data[a:index(x,pos.y+i,z)] = c_pine_needles
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data[a:index(x,pos.y+i,z)] = c_pine_needles
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if x ~= 0
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if x ~= 0
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and z ~= 0
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and z ~= 0
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and perlin1:get2d({x=x,y=z}) > nosmooth_rarity then
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and perlin1:get_2d({x=x,y=z}) > nosmooth_rarity then
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local abovenode = a:index(x,pos.y+i+1,z)
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local abovenode = a:index(x,pos.y+i+1,z)
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data[abovenode] = c_snow
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data[abovenode] = c_snow
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end
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end
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@ -176,16 +176,16 @@ function snow.voxelmanip_pine(pos,a,data)
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data[a:index(x-1,y,z)] = c_pine_needles
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data[a:index(x-1,y,z)] = c_pine_needles
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data[a:index(x,y,z+1)] = c_pine_needles
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data[a:index(x,y,z+1)] = c_pine_needles
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data[a:index(x,y,z-1)] = c_pine_needles
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data[a:index(x,y,z-1)] = c_pine_needles
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if perlin1:get2d({x=x+1,y=z}) > nosmooth_rarity then
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if perlin1:get_2d({x=x+1,y=z}) > nosmooth_rarity then
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data[a:index(x+1,y+1,z)] = c_snow
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data[a:index(x+1,y+1,z)] = c_snow
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end
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end
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if perlin1:get2d({x=x+1,y=z}) > nosmooth_rarity then
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if perlin1:get_2d({x=x+1,y=z}) > nosmooth_rarity then
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data[a:index(x-1,y+1,z)] = c_snow
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data[a:index(x-1,y+1,z)] = c_snow
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end
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end
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if perlin1:get2d({x=x,y=z+1}) > nosmooth_rarity then
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if perlin1:get_2d({x=x,y=z+1}) > nosmooth_rarity then
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data[a:index(x,y+1,z+1)] = c_snow
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data[a:index(x,y+1,z+1)] = c_snow
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end
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end
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if perlin1:get2d({x=x,y=z-1}) > nosmooth_rarity then
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if perlin1:get_2d({x=x,y=z-1}) > nosmooth_rarity then
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data[a:index(x,y+1,z-1)] = c_snow
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data[a:index(x,y+1,z-1)] = c_snow
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end
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end
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end
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end
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@ -194,7 +194,7 @@ function snow.voxelmanip_pine(pos,a,data)
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end
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end
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data[a:index(pos.x,pos.y+5,pos.z)] = c_pine_needles
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data[a:index(pos.x,pos.y+5,pos.z)] = c_pine_needles
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data[a:index(pos.x,pos.y+6,pos.z)] = c_pine_needles
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data[a:index(pos.x,pos.y+6,pos.z)] = c_pine_needles
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if perlin1:get2d({x=pos.x,y=pos.z}) > nosmooth_rarity then
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if perlin1:get_2d({x=pos.x,y=pos.z}) > nosmooth_rarity then
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data[a:index(pos.x,pos.y+7,pos.z)] = c_snow
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data[a:index(pos.x,pos.y+7,pos.z)] = c_snow
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end
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end
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end
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end
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@ -212,7 +212,7 @@ minetest.register_on_generated(function(minp, maxp, seed)
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local pines_tab,pnum = {},1
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local pines_tab,pnum = {},1
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get_perlins(x1 - x0 + 1)
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get_perlins(x1 - x0 + 1)
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local nvals_default = perlin_objs.default:get2dMap_flat({x=x0+150, y=z0+50}, nbuf_default)
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local nvals_default = perlin_objs.default:get_2dMap_flat({x=x0+150, y=z0+50}, nbuf_default)
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local nvals_cold, nvals_ice, ndia
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local nvals_cold, nvals_ice, ndia
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-- Choose biomes
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-- Choose biomes
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@ -239,7 +239,7 @@ minetest.register_on_generated(function(minp, maxp, seed)
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local in_biome = false
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local in_biome = false
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local test
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local test
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if nvals_default[ni] < 0.35 then
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if nvals_default[ni] < 0.35 then
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nvals_cold = nvals_cold or perlin_objs.cold:get2dMap_flat({x=x0, y=z0}, nbuf_cold)
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nvals_cold = nvals_cold or perlin_objs.cold:get_2dMap_flat({x=x0, y=z0}, nbuf_cold)
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test = math.min(nvals_cold[ni], 1)
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test = math.min(nvals_cold[ni], 1)
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if is_smooth then
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if is_smooth then
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if test >= smooth_rarity_max
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if test >= smooth_rarity_max
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@ -291,7 +291,7 @@ minetest.register_on_generated(function(minp, maxp, seed)
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end
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end
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else
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else
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if not nvals_ice then
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if not nvals_ice then
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nvals_ice = perlin_objs.ice:get2dMap_flat({x=x0, y=z0}, nbuf_ice)
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nvals_ice = perlin_objs.ice:get_2dMap_flat({x=x0, y=z0}, nbuf_ice)
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nodes_added = true
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nodes_added = true
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write_to_map = true
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write_to_map = true
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10
src/sled.lua
10
src/sled.lua
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@ -81,7 +81,7 @@ local sled = {
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local players_sled = {}
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local players_sled = {}
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local function join_sled(self, player)
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local function join_sled(self, player)
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local pos = self.object:getpos()
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local pos = self.object:get_pos()
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player:setpos(pos)
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player:setpos(pos)
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local name = player:get_player_name()
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local name = player:get_player_name()
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players_sled[name] = true
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players_sled[name] = true
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@ -89,7 +89,7 @@ local function join_sled(self, player)
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default.player_set_animation(player, "sit" , 30)
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default.player_set_animation(player, "sit" , 30)
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self.driver = name
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self.driver = name
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self.object:set_attach(player, "", {x=0,y=-9,z=0}, {x=0,y=90,z=0})
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self.object:set_attach(player, "", {x=0,y=-9,z=0}, {x=0,y=90,z=0})
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self.object:setyaw(player:get_look_yaw())-- - math.pi/2)
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self.object:set_yaw(player:get_look_yaw())-- - math.pi/2)
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end
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end
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local function leave_sled(self, player)
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local function leave_sled(self, player)
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@ -156,7 +156,7 @@ end
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function sled:on_activate(staticdata)
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function sled:on_activate(staticdata)
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self.object:set_armor_groups({immortal=1})
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self.object:set_armor_groups({immortal=1})
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self.object:setacceleration({x=0, y=-10, z=0})
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self.object:set_acceleration({x=0, y=-10, z=0})
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if staticdata then
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if staticdata then
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self.v = tonumber(staticdata)
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self.v = tonumber(staticdata)
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end
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end
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@ -200,7 +200,7 @@ function sled:on_step(dtime)
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return
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return
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end
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end
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if player:get_player_control().sneak
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if player:get_player_control().sneak
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or not accelerating_possible(vector.round(self.object:getpos())) then
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or not accelerating_possible(vector.round(self.object:get_pos())) then
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leave_sled(self, player)
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leave_sled(self, player)
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end
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end
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end
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end
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@ -220,7 +220,7 @@ minetest.register_craftitem("snow:sled", {
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if players_sled[placer:get_player_name()] then
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if players_sled[placer:get_player_name()] then
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return
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return
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end
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end
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local pos = placer:getpos()
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local pos = placer:get_pos()
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if accelerating_possible(vector.round(pos)) then
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if accelerating_possible(vector.round(pos)) then
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pos.y = pos.y+0.5
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pos.y = pos.y+0.5
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@ -40,10 +40,10 @@ function snow.shoot_snowball(item, player)
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local dif = 2*math.sqrt(dir.z*dir.z+dir.x*dir.x)
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local dif = 2*math.sqrt(dir.z*dir.z+dir.x*dir.x)
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addp.x = dir.z/dif -- + (math.random()-0.5)/5
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addp.x = dir.z/dif -- + (math.random()-0.5)/5
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addp.z = -dir.x/dif -- + (math.random()-0.5)/5
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addp.z = -dir.x/dif -- + (math.random()-0.5)/5
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local pos = vector.add(player:getpos(), addp)
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local pos = vector.add(player:get_pos(), addp)
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local obj = minetest.add_entity(pos, "snow:snowball_entity")
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local obj = minetest.add_entity(pos, "snow:snowball_entity")
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obj:setvelocity(vector.multiply(dir, snowball_velocity))
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obj:set_velocity(vector.multiply(dir, snowball_velocity))
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obj:setacceleration({x=dir.x*-3, y=-get_gravity(), z=dir.z*-3})
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obj:set_acceleration({x=dir.x*-3, y=-get_gravity(), z=dir.z*-3})
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obj:get_luaentity().thrower = player:get_player_name()
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obj:get_luaentity().thrower = player:get_player_name()
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if creative_mode then
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if creative_mode then
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if not someone_throwing then
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if not someone_throwing then
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@ -103,13 +103,13 @@ local snow_snowball_ENTITY = {
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function snow_snowball_ENTITY.on_activate(self)
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function snow_snowball_ENTITY.on_activate(self)
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self.object:set_properties({textures = {"default_snowball.png^[transform"..math.random(0,7)}})
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self.object:set_properties({textures = {"default_snowball.png^[transform"..math.random(0,7)}})
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self.object:setacceleration({x=0, y=-get_gravity(), z=0})
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self.object:set_acceleration({x=0, y=-get_gravity(), z=0})
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self.lastpos = self.object:getpos()
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self.lastpos = self.object:get_pos()
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minetest.after(0.1, function(obj)
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minetest.after(0.1, function(obj)
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if not obj then
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if not obj then
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return
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return
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end
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end
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local vel = obj:getvelocity()
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local vel = obj:get_velocity()
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if vel
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if vel
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and vel.y ~= 0 then
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and vel.y ~= 0 then
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return
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return
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@ -118,7 +118,7 @@ function snow_snowball_ENTITY.on_activate(self)
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if not object then
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if not object then
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return
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return
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end
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end
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local vel_obj = object:getvelocity()
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local vel_obj = object:get_velocity()
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if not vel_obj
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if not vel_obj
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or vel_obj.y == 0 then
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or vel_obj.y == 0 then
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object:remove()
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object:remove()
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@ -137,7 +137,7 @@ function snow_snowball_ENTITY.on_step(self, dtime)
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end
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end
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if self.physical then
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if self.physical then
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local vel = self.object:getvelocity()
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local vel = self.object:get_velocity()
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local fell = vel.y == 0
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local fell = vel.y == 0
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if not fell then
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if not fell then
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if self.probably_stuck then
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if self.probably_stuck then
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@ -155,7 +155,7 @@ function snow_snowball_ENTITY.on_step(self, dtime)
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self.probably_stuck = nil
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self.probably_stuck = nil
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return
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return
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end
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end
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local pos = vector.round(self.object:getpos())
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local pos = vector.round(self.object:get_pos())
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if minetest.get_node(pos).name == "air" then
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if minetest.get_node(pos).name == "air" then
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pos.y = pos.y-1
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pos.y = pos.y-1
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if minetest.get_node(pos).name == "air" then
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if minetest.get_node(pos).name == "air" then
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@ -171,16 +171,16 @@ function snow_snowball_ENTITY.on_step(self, dtime)
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return
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return
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end
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end
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local pos = vector.round(self.object:getpos())
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local pos = vector.round(self.object:get_pos())
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if vector.equals(pos, self.lastpos) then
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if vector.equals(pos, self.lastpos) then
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return
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return
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end
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end
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if minetest.get_node(pos).name ~= "air" then
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if minetest.get_node(pos).name ~= "air" then
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self.object:setacceleration({x=0, y=-get_gravity(), z=0})
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self.object:set_acceleration({x=0, y=-get_gravity(), z=0})
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--self.object:setvelocity({x=0, y=0, z=0})
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--self.object:set_velocity({x=0, y=0, z=0})
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pos = self.lastpos
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pos = self.lastpos
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self.object:setpos(pos)
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self.object:setpos(pos)
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minetest.sound_play("default_snow_footstep", {pos=pos, gain=vector.length(self.object:getvelocity())/30})
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minetest.sound_play("default_snow_footstep", {pos=pos, gain=vector.length(self.object:get_velocity())/30})
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self.object:set_properties({physical = true})
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self.object:set_properties({physical = true})
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self.physical = true
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self.physical = true
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return
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return
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@ -199,8 +199,8 @@ function snow_snowball_ENTITY.on_step(self, dtime)
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or (entity_name ~= "snow:snowball_entity"
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or (entity_name ~= "snow:snowball_entity"
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and entity_name ~= "__builtin:item"
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and entity_name ~= "__builtin:item"
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and entity_name ~= "gauges:hp_bar") then
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and entity_name ~= "gauges:hp_bar") then
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local vvel = v:getvelocity() or v:get_player_velocity()
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local vvel = v:get_velocity() or v:get_player_velocity()
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local veldif = self.object:getvelocity()
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local veldif = self.object:get_velocity()
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if vvel then
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if vvel then
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veldif = vector.subtract(veldif, vvel)
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veldif = vector.subtract(veldif, vvel)
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end
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end
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