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https://github.com/Splizard/minetest-mod-snow.git
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Update to latest git (removed item_place_node patch).
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74b52d636b
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74
init.lua
74
init.lua
@ -21,75 +21,6 @@ snow = {}
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dofile(minetest.get_modpath("snow").."/mapgen.lua")
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dofile(minetest.get_modpath("snow").."/mapgen.lua")
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dofile(minetest.get_modpath("snow").."/config.lua")
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dofile(minetest.get_modpath("snow").."/config.lua")
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function minetest.item_place_node(itemstack, placer, pointed_thing)
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local item = itemstack:peek_item()
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local def = itemstack:get_definition()
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if def.type == "node" and pointed_thing.type == "node" then
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local pos = pointed_thing.above
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----------------
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--Snow stuff
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--Allows placing nodes "through" snow.
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----------------
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local node = pointed_thing.under
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if minetest.env:get_node(node).name == "snow:snow" then
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--Gets rid of client-side placement block
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minetest.env:add_node(pos,{name="air"})
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minetest.env:remove_node(node)
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pos=node
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end
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----------------
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local oldnode = minetest.env:get_node(pos)
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local olddef = ItemStack({name=oldnode.name}):get_definition()
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if not olddef.buildable_to then
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minetest.log("info", placer:get_player_name() .. " tried to place"
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.. " node in invalid position " .. minetest.pos_to_string(pos)
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.. ", replacing " .. oldnode.name)
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return
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end
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minetest.log("action", placer:get_player_name() .. " places node "
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.. def.name .. " at " .. minetest.pos_to_string(pos))
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local newnode = {name = def.name, param1 = 0, param2 = 0}
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-- Calculate direction for wall mounted stuff like torches and signs
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if def.paramtype2 == 'wallmounted' then
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local under = pointed_thing.under
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local above = pointed_thing.above
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local dir = {x = under.x - above.x, y = under.y - above.y, z = under.z - above.z}
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newnode.param2 = minetest.dir_to_wallmounted(dir)
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-- Calculate the direction for furnaces and chests and stuff
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elseif def.paramtype2 == 'facedir' then
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local playerpos = placer:getpos() or {x=0,y=0,z=0}
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local dir = {x = pos.x - playerpos.x, y = pos.y - playerpos.y, z = pos.z - playerpos.z}
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newnode.param2 = minetest.dir_to_facedir(dir)
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minetest.log("action", "facedir: " .. newnode.param2)
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end
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-- Add node and update
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minetest.env:add_node(pos, newnode)
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-- Run callback
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if def.after_place_node then
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def.after_place_node(pos, placer)
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end
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-- Run script hook (deprecated)
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local _, callback
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for _, callback in ipairs(minetest.registered_on_placenodes) do
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callback(pos, newnode, placer)
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end
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itemstack:take_item()
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end
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return itemstack
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end
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--Replace leaves so snow gets removed on decay.
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--Replace leaves so snow gets removed on decay.
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minetest.register_node(":default:leaves", {
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minetest.register_node(":default:leaves", {
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description = "Leaves",
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description = "Leaves",
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@ -205,7 +136,10 @@ minetest.register_node("snow:snow", {
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--Update dirt node underneath snow.
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--Update dirt node underneath snow.
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after_destruct = function(pos, node, digger)
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after_destruct = function(pos, node, digger)
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if node.param2 == 1 then
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if node.param2 == 1 then
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minetest.env:add_node(pos,{name="snow:moss",param2=1})
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local n = minetest.env:get_node(pos).name
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if n == "air" or n == "default:water_flowing" or n == "default:water_source" then
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minetest.env:add_node(pos,{name="snow:moss",param2=1})
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end
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end
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end
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pos.y = pos.y - 1
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pos.y = pos.y - 1
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local nodename = minetest.env:get_node(pos).name
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local nodename = minetest.env:get_node(pos).name
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